/// private メソッド ///--------------------------------------------------------------------------- /// 移動衝突対象OBJの登録 private void setMoveCollTrgObj(ActorBulletBase actor) { GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance(); GameActorCollManager useCollMgr = actor.GetMoveCollManager(); /// 移動する自身のOBJを登録 useCollMgr.SetMoveShape(actor.GetUseObj(0).GetMoveShape()); /// 対象を登録 ctrlResMgr.SetCollisionActor(useCollMgr.TrgContainer, actor.BasePos); }