public VehicleBrokenFlagChangeHandler(PlayerContext context, VehicleTypeMatcher matcher) : base(matcher) { _playerContext = context; _processedEntities = new HashSet <Entity>(); }
public VehicleStateChangeHandler(VehicleTypeMatcher matcher) { _matcher = matcher; }
public VehicleStateChangeHandler() { _matcher = new VehicleTypeMatcher(); }
public VehicleHpChangeHandler(bool isOffline, bool isServer, VehicleTypeMatcher matcher) : base(matcher) { _isOffline = isOffline; _isServer = isServer; }
public VehicleUpdateHandler(VehicleTypeMatcher matcher) { _matcher = matcher; }
public VehicleUpdateHandler() { _matcher = new VehicleTypeMatcher(); }