public VehicleBrokenFlagChangeHandler(PlayerContext context, VehicleTypeMatcher matcher) : base(matcher)
 {
     _playerContext     = context;
     _processedEntities = new HashSet <Entity>();
 }
 public VehicleStateChangeHandler(VehicleTypeMatcher matcher)
 {
     _matcher = matcher;
 }
 public VehicleStateChangeHandler()
 {
     _matcher = new VehicleTypeMatcher();
 }
 public VehicleHpChangeHandler(bool isOffline, bool isServer, VehicleTypeMatcher matcher) : base(matcher)
 {
     _isOffline = isOffline;
     _isServer  = isServer;
 }
 public VehicleUpdateHandler(VehicleTypeMatcher matcher)
 {
     _matcher = matcher;
 }
 public VehicleUpdateHandler()
 {
     _matcher = new VehicleTypeMatcher();
 }