void Awake() { game = GetComponent <ScannerGame>(); }
public ScannerResultState(ScannerGame game) { this.game = game; }
public ScannerIntroductionState(ScannerGame game) { this.game = game; }
public ScannerRoundsManager(ScannerGame game) { this.game = game; }
// float timer = 1; public ScannerPlayState(ScannerGame game) { this.game = game; }