コード例 #1
0
ファイル: Texture.cs プロジェクト: yaqintang33/helix-toolkit
        /// <summary>
        /// Loads a texture from a stream.
        /// </summary>
        /// <param name="device">The <see cref="Direct3D11.Device"/>.</param>
        /// <param name="stream">The stream to load the texture from.</param>
        /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
        /// <param name="usage">Usage of the resource. Default is <see cref="ResourceUsage.Immutable"/> </param>
        /// <returns>A texture</returns>
        public static Texture Load(Direct3D11.Device device, Stream stream, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable)
        {
            stream.Position = 0;
            var image = Image.Load(stream);

            if (image == null)
            {
                stream.Position = 0;
                return(null);
            }

            try
            {
                switch (image.Description.Dimension)
                {
                case TextureDimension.Texture1D:
                    return(Texture1D.New(device, image, flags, usage));

                case TextureDimension.Texture2D:
                    return(Texture2D.New(device, image, flags, usage));

                case TextureDimension.Texture3D:
                    return(Texture3D.New(device, image, flags, usage));

                case TextureDimension.TextureCube:
                    return(TextureCube.New(device, image, flags, usage));
                }
            }
            finally
            {
                image.Dispose();
                stream.Position = 0;
            }
            throw new InvalidOperationException("Dimension not supported");
        }
コード例 #2
0
        /// <summary>
        /// Creates a new texture with the specified generic texture description.
        /// </summary>
        /// <param name="graphicsDevice">The graphics device.</param>
        /// <param name="description">The description.</param>
        /// <returns>A Texture instance, either a RenderTarget or DepthStencilBuffer or Texture, depending on Binding flags.</returns>
        public static Texture New(Direct3D11.Device graphicsDevice, TextureDescription description)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("graphicsDevice");
            }

            if ((description.BindFlags & BindFlags.RenderTarget) != 0)
            {
                throw new NotSupportedException("RenderTarget is not supported.");
            }
            else if ((description.BindFlags & BindFlags.DepthStencil) != 0)
            {
                throw new NotSupportedException("DepthStencil is not supported.");
            }
            else
            {
                switch (description.Dimension)
                {
                case TextureDimension.Texture1D:
                    return(Texture1D.New(graphicsDevice, description));

                case TextureDimension.Texture2D:
                    return(Texture2D.New(graphicsDevice, description));

                case TextureDimension.Texture3D:
                    return(Texture3D.New(graphicsDevice, description));

                case TextureDimension.TextureCube:
                    return(TextureCube.New(graphicsDevice, description));
                }
            }

            return(null);
        }
コード例 #3
0
        /// <summary>
        /// Creates a new <see cref="TextureCube" /> from a initial data..
        /// </summary>
        /// <typeparam name="T">Type of a pixel data</typeparam>
        /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
        /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
        /// <param name="format">Describes the format to use.</param>
        /// <param name="usage">The usage.</param>
        /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
        /// <param name="textureData">an array of 6 textures. See remarks</param>
        /// <returns>A new instance of <see cref="TextureCube" /> class.</returns>
        /// <msdn-id>ff476521</msdn-id>
        ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
        ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
        /// <remarks>
        /// The first dimension of mipMapTextures describes the number of array (TextureCube Array), the second is the texture data for a particular cube face.
        /// </remarks>
        public unsafe static TextureCube New <T>(GraphicsDevice device, int size, PixelFormat format, T[][] textureData, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable) where T : struct
        {
            if (textureData.Length != 6)
            {
                throw new ArgumentException("Invalid texture data. First dimension must be equal to 6", "textureData");
            }

            TextureCube cube = null;

            Utilities.Pin(textureData[0], ptr1 =>
            {
                var dataBox1 = GetDataBox(format, size, size, 1, textureData[0], ptr1);

                Utilities.Pin(textureData[1], ptr2 =>
                {
                    var dataBox2 = GetDataBox(format, size, size, 1, textureData[0], ptr2);

                    Utilities.Pin(textureData[2], ptr3 =>
                    {
                        var dataBox3 = GetDataBox(format, size, size, 1, textureData[0], ptr3);

                        Utilities.Pin(textureData[3], ptr4 =>
                        {
                            var dataBox4 = GetDataBox(format, size, size, 1, textureData[0], ptr4);

                            Utilities.Pin(textureData[4], ptr5 =>
                            {
                                var dataBox5 = GetDataBox(format, size, size, 1, textureData[0], ptr5);

                                Utilities.Pin(textureData[5], ptr6 =>
                                {
                                    var dataBox6 = GetDataBox(format, size, size, 1, textureData[0], ptr6);

                                    cube = new TextureCube(device,
                                                           NewTextureCubeDescription(size, format, flags | TextureFlags.ShaderResource, 1, usage),
                                                           dataBox1, dataBox2, dataBox3, dataBox4, dataBox5, dataBox6);
                                });
                            });
                        });
                    });
                });
            });

            return(cube);
        }