public override IEnumerable <IEntity> EnumerateEntities(DynamicValueContext context) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext == null) { return(Enumerable.Empty <IEntity>()); } return(dynamicValueFightContext.fightStatus.EnumerateEntities()); }
public IEnumerable <Coord> Filter(IEnumerable <Coord> coords, DynamicValueContext context) { DynamicValueFightContext dynamicValueFightContext = context as CastTargetContext; if (dynamicValueFightContext == null) { return(ICoordFilterExtension.empty); } return(Filter(coords, dynamicValueFightContext.fightStatus)); }
public bool TryGetEntity <T>(DynamicValueContext context, out T entity) where T : class, IEntity { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext == null) { entity = null; return(false); } return(dynamicValueFightContext.fightStatus.TryGetEntity(dynamicValueFightContext.playerId, out entity)); }
public IEnumerable <Coord> EnumerateCoords(DynamicValueContext context) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null) { IEnumerable <Coord> enumerable = dynamicValueFightContext.fightStatus.EnumerateCoords(); int count = m_onlyIf.Count; for (int i = 0; i < count; i++) { enumerable = m_onlyIf[i].Filter(enumerable, context); } return(enumerable); } return(Enumerable.Empty <Coord>()); }
public override IEnumerable <IEntity> EnumerateEntities(DynamicValueContext context) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null) { IEnumerable <IEntity> enumerable = dynamicValueFightContext.fightStatus.EnumerateEntities(); int count = m_filters.Count; for (int i = 0; i < count; i++) { enumerable = m_filters[i].Filter(enumerable, context); } return(enumerable); } return(Enumerable.Empty <IEntity>()); }
public IEnumerable <Coord> Filter(IEnumerable <Coord> coords, DynamicValueContext context) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null && TryGetSrcEntityCoords(context, out Coord srcCoord)) { FightStatus fightStatus = dynamicValueFightContext.fightStatus; foreach (Coord coord in coords) { if (IsPathEmptyBetween(fightStatus, srcCoord, coord, context)) { yield return(coord); } } } }
public IEnumerable <IEntity> Filter(IEnumerable <IEntity> entities, DynamicValueContext context) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null && TryGetSrcEntityCoords(context, out Coord srcCoord)) { FightStatus fightStatus = dynamicValueFightContext.fightStatus; foreach (IEntity entity in entities) { IEntityWithBoardPresence entityWithBoardPresence = entity as IEntityWithBoardPresence; if (entityWithBoardPresence != null && IsPathEmptyBetween(dest: new Coord(entityWithBoardPresence.area.refCoord), fightStatus: fightStatus, src: srcCoord, context: context)) { yield return(entityWithBoardPresence); } } } }
public override bool GetValue(DynamicValueContext context, out int value) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null) { IEnumerable <IEntity> enumerable = dynamicValueFightContext.fightStatus.EnumerateEntities(); for (int i = 0; i < m_entityFilters.Count; i++) { enumerable = m_entityFilters[i].Filter(enumerable, context); } value = enumerable.Count(); return(true); } value = 0; return(false); }
public override bool GetValue(DynamicValueContext context, out int value) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null) { IEnumerable <IEntity> entities = dynamicValueFightContext.fightStatus.EnumerateEntities <PlayerStatus>(); int num = 0; foreach (IEntity item in m_player.Filter(entities, context)) { num += item.GetCarac(m_elementType); } value = num; return(true); } value = 0; return(false); }
public override bool GetValue(DynamicValueContext context, out int value) { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null) { IEnumerable <IEntityWithBoardPresence> entities = dynamicValueFightContext.fightStatus.EnumerateEntities <IEntityWithBoardPresence>(); int num = 0; foreach (IEntity item in m_entity.Filter(entities, context)) { num += item.GetCarac(m_carac); } value = num; return(true); } value = 0; return(false); }
public bool TryGetEntity <T>(DynamicValueContext context, out T entity) where T : class, IEntity { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null) { foreach (T item in dynamicValueFightContext.fightStatus.EnumerateEntities <T>()) { CompanionStatus companionStatus = item as CompanionStatus; if (companionStatus != null && companionStatus.ownerId == dynamicValueFightContext.playerId && companionStatus.definition.get_id() == m_companion.value) { entity = item; return(true); } } } entity = null; return(false); }
public override bool GetValue(DynamicValueContext context, out int value) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext != null && m_start.TryGetEntity(context, out IEntityWithBoardPresence entity) && m_end.TryGetEntity(context, out IEntityWithBoardPresence entity2)) { Vector2Int refCoord = entity.area.refCoord; Vector2Int refCoord2 = entity2.area.refCoord; value = refCoord.DistanceTo(refCoord2); return(true); } value = 0; return(false); }
public override IEnumerable <IEntity> EnumerateEntities(DynamicValueContext context) { DynamicValueFightContext fightContext = context as DynamicValueFightContext; if (fightContext != null) { List <int> ownerIds = ListPool <int> .Get(2); foreach (IEntity item in m_selector.EnumerateEntities(context)) { IEntityWithOwner entityWithOwner = item as IEntityWithOwner; if (entityWithOwner != null && !ownerIds.Contains(entityWithOwner.ownerId)) { ownerIds.Add(entityWithOwner.ownerId); if (fightContext.fightStatus.TryGetEntity(entityWithOwner.ownerId, out IEntity entityStatus)) { yield return(entityStatus); } } } ListPool <int> .Release(ownerIds); } }
public IEnumerable <Target> EnumerateTargets(DynamicValueContext context) { int casterId = -1; foreach (IEntity item in EnumerateEntities(context)) { if (!item.HasProperty(PropertyId.Untargetable)) { yield return(new Target(item)); } else { if (casterId == -1) { casterId = 0; DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext == null) { Log.Warning("Selector " + GetType().Name + " tried to retrieve caster but wasn't given a compatible context.", 47, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\TargetSelectors\\ISelectorForCast.cs"); continue; } if (!dynamicValueFightContext.fightStatus.TryGetEntity(dynamicValueFightContext.playerId, out PlayerStatus entityStatus)) { Log.Warning("Selector " + GetType().Name + " tried to retrieve caster but could not find it.", 41, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\TargetSelectors\\ISelectorForCast.cs"); continue; } casterId = entityStatus.id; } IEntityWithOwner entityWithOwner = item as IEntityWithOwner; if (entityWithOwner != null && entityWithOwner.ownerId == casterId) { yield return(new Target(item)); } } } }
public bool TryGetEntity <T>(DynamicValueContext context, out T entity) where T : class, IEntity { DynamicValueFightContext dynamicValueFightContext = context as DynamicValueFightContext; if (dynamicValueFightContext == null) { entity = null; return(false); } if (!dynamicValueFightContext.fightStatus.TryGetEntity(dynamicValueFightContext.playerId, out PlayerStatus entityStatus)) { entity = null; return(false); } T val = entityStatus.heroStatus as T; if (val == null) { entity = null; return(false); } entity = val; return(true); }