public void OnEnterSector(Collider2D collision) { var points = new Collider2D[50]; var count = collision.GetContacts(points); if (count < points.Length) { System.Array.Resize(ref points, count); } bool foundBlade = false; for (int i = 0; i < points.Length; i++) { if (points[i].gameObject != gameObject && points[i].gameObject.tag == "Blade") { selectedBlade = points[i].GetComponent <BladeView>(); if (!selectedBlade) { selectedBlade = points[i].GetComponentInParent <BladeView>(); } if (selectedBlade) { foundBlade = selectedBlade.gizmoidHolder.gizmoids.Count < 6; break; } } } if (!foundBlade) { selectedBlade = null; } DisplaySectorSelector(collision.transform.eulerAngles.z, foundBlade); }
public void OnXamlRendered(FrameworkElement control) { bladeView = control.FindChildByName("BladeView") as BladeView; addBlade = control.FindChildByName("AddBlade") as Button; if (addBlade != null) { addBlade.Click += OnAddBladeButtonClicked; } resources = control.Resources; }
/// <summary> /// Returns the ordinal position in the set for the element that is associated with the automation peer. /// </summary> /// <returns> /// The ordinal position in the set. /// </returns> protected override int GetPositionInSetCore() { int positionInSet = base.GetPositionInSetCore(); if (positionInSet != -1) { return(positionInSet); } BladeItem owner = this.OwnerBladeItem; BladeView parent = owner.ParentBladeView; positionInSet = parent.IndexFromContainer(owner); return(positionInSet); }
/// <summary> /// Returns the size of the set where the element that is associated with the automation peer is located. /// </summary> /// <returns> /// The size of the set. /// </returns> protected override int GetSizeOfSetCore() { int sizeOfSet = base.GetSizeOfSetCore(); if (sizeOfSet != -1) { return(sizeOfSet); } BladeItem owner = this.OwnerBladeItem; BladeView parent = owner.ParentBladeView; sizeOfSet = parent.Items.Count; return(sizeOfSet); }
public void ShouldConfigureBladeViewAutomationPeer() { const string automationName = "MyAutomationBlades"; const string name = "MyBlades"; var bladeView = new BladeView(); var bladeViewAutomationPeer = FrameworkElementAutomationPeer.CreatePeerForElement(bladeView) as BladeViewAutomationPeer; Assert.IsNotNull(bladeViewAutomationPeer, "Verify that the AutomationPeer is BladeViewAutomationPeer."); bladeView.Name = name; Assert.IsTrue(bladeViewAutomationPeer.GetName().Contains(name), "Verify that the UIA name contains the given Name of the BladeView."); bladeView.SetValue(AutomationProperties.NameProperty, automationName); Assert.IsTrue(bladeViewAutomationPeer.GetName().Contains(automationName), "Verify that the UIA name contains the given AutomationProperties.Name of the BladeView."); }
public void HandleImpact(BladeView blade, GameObject gameObject) { if (blade.bladeData.spriteStates.Count > 1) { blade.spriteRenderer.sprite = blade.bladeData.spriteStates[1]; } blade.GetComponent <Collider2D>().enabled = false; blade.enabled = false; var en = gameObject.GetComponent <EntityView>(); if (!en && gameObject.transform.parent != null) { en = gameObject.GetComponentInParent <EntityView>(); } if (en) { en.SelfDestruct(); } }
public void OnDragEnd(PointerEventData eventData) { CheckSector(); if (selectedBlade && selectedBlade.gizmoidHolder.gizmoids.Count < 6 && gizmoidData != null) { selectedBlade.gizmoidHolder.PlacePreview(gizmoidData, preview); if (eventData.pointerDrag) { var unitSelect = eventData.pointerDrag.GetComponent <UnitSelectorButton>(); if (unitSelect) { unitSelect.Acquire(); } } preview = null; selectedBlade = null; } sectorSelector.gameObject.SetActive(false); transform.position = new Vector3(10, 0, 0); gameObject.SetActive(false); }
/// <summary> /// Gets the collection of elements that are represented in the UI Automation tree as immediate /// child elements of the automation peer. /// </summary> /// <returns>The children elements.</returns> protected override IList <AutomationPeer> GetChildrenCore() { BladeView owner = OwningBladeView; ItemCollection items = owner.Items; if (items.Count <= 0) { return(null); } List <AutomationPeer> peers = new List <AutomationPeer>(items.Count); for (int i = 0; i < items.Count; i++) { if (owner.ContainerFromIndex(i) is BladeItem element) { peers.Add(FromElement(element) ?? CreatePeerForElement(element)); } } return(peers); }
/// <summary> /// Initializes a new instance of the <see cref="BladeViewAutomationPeer"/> class. /// </summary> /// <param name="owner"> /// The <see cref="BladeView" /> that is associated with this <see cref="T:Windows.UI.Xaml.Automation.Peers.BladeViewAutomationPeer" />. /// </param> public BladeViewAutomationPeer(BladeView owner) : base(owner) { }
public BladeView GetAvailableBlade(int aisle) { BladeView selectedBlade = null; return(selectedBlade); }