private void DrawRuntimeDebugData() { if (!Application.isPlaying) { return; } EditorGUILayout.LabelField("Current blend variable values:"); var blendVars = animationPlayer.GetBlendVariables(); EditorUtilities.DrawIndented(() => { foreach (var blendVar in blendVars) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField(blendVar, GUILayout.Width(100f)); EditorGUILayout.LabelField(animationPlayer.GetBlendVar(blendVar).ToString()); } EditorGUILayout.EndHorizontal(); } }); EditorUtilities.Splitter(); if (!animationPlayer.gameObject.scene.IsValid()) { //is looking at the prefab at runtime, don't attempt to draw the graph! return; } for (int i = 0; i < animationPlayer.GetStateCount(selectedLayer); i++) { EditorGUILayout.BeginHorizontal(); { string stateName = animationPlayer.layers[selectedLayer].states[i].Name; if (GUILayout.Button($"Blend to {stateName} using default transition")) { animationPlayer.Play(i, selectedLayer); } if (GUILayout.Button($"Blend to {stateName} over .5 secs")) { animationPlayer.Play(i, TransitionData.Linear(.5f), selectedLayer); } if (GUILayout.Button($"Snap to {stateName}")) { animationPlayer.SnapTo(i, selectedLayer); } } EditorGUILayout.EndHorizontal(); } EditorGUILayout.LabelField("Playing clip " + animationPlayer.GetPlayingState(selectedLayer)); for (int i = animationPlayer.GetStateCount(selectedLayer) - 1; i >= 0; i--) { EditorGUILayout.LabelField("Current weigth for state " + i + ": " + animationPlayer.GetStateWeight(i, selectedLayer)); } }
private static void DrawTransitionSelection(AnimationLayer layer, AnimationPlayerState selectedState, string fromStateName, StateTransition selectedTransition, Action <StateTransition> SetSelectedTransition) { transitionsFromState.Clear(); foreach (var transition in layer.transitions) { if (transition.FromState == selectedState) { transitionsFromState.Add(transition); } } transitionsFromState.Sort((t1, t2) => t1.ToState.Name.CompareTo(t2.ToState.Name)); //@TODO: Grab hold of NaturalComparrison from Mesmer, use it, so state_2 doesn't sort under state_11 if (transitionsFromState.Count == 0) { EditorGUILayout.LabelField($"No defined transitions from {fromStateName}"); } else { EditorGUILayout.LabelField($"Transitions from {fromStateName}:"); var buttonWidth = 100f; foreach (var transition in transitionsFromState) { var width = GUI.skin.button.CalcSize(new GUIContent(transition.name)).x + 20f; buttonWidth = Mathf.Max(width, buttonWidth); } EditorGUILayout.Space(); AnimationPlayerState lastToState = null; EditorUtilities.DrawIndented(() => { for (var i = 0; i < transitionsFromState.Count; i++) { var transition = transitionsFromState[i]; if (transition.ToState != lastToState) { lastToState = transition.ToState; EditorGUILayout.LabelField($"Transitions to {lastToState.Name}"); } using (new GUILayout.HorizontalScope()) using (new EditorGUI.DisabledScope(transition == selectedTransition)) { if (GUILayout.Button(transition.name, GUILayout.Width(buttonWidth))) { SetSelectedTransition(transition); } if (transition.isDefault) { EditorGUILayout.LabelField("(Default)"); } } } }); } }
private void DrawEvents() { if (animationPlayer.layers[selectedLayer].states.Count == 0) { EditorGUILayout.LabelField("No states on layer, can't make events"); return; } var state = animationPlayer.GetState(selectedState, selectedLayer); int indexToDelete = -1; EditorGUILayout.LabelField($"Animation events for {state.Name}"); EditorUtilities.Splitter(); EditorUtilities.DrawIndented(() => { for (var i = 0; i < state.animationEvents.Count; i++) { if (DrawEvent(state.animationEvents[i], state)) { indexToDelete = i; } if (i != state.animationEvents.Count - 1) { GUILayout.Space(5); } } }); if (indexToDelete != -1) { state.animationEvents.RemoveAt(indexToDelete); } EditorUtilities.Splitter(); EditorUtilities.DrawHorizontal(() => { GUILayout.FlexibleSpace(); if (GUILayout.Button("Create new event")) { EditorUtilities.RecordUndo(animationPlayer, $"Added animation event to {state.Name}"); state.animationEvents.Add(new AnimationEvent { name = "New Event" }); MarkDirty(); } }); }
private static void DrawSelectedTransition(AnimationPlayer animationPlayer, StateTransition selectedTransition, string fromStateName, string toStateName, AnimationLayer layer, List <StateTransition> allTransitionsFromState) { if (selectedTransition != null) { EditorGUILayout.LabelField($"Selected transition: From \"{fromStateName}\" to \"{toStateName}\""); Undo.RecordObject(animationPlayer, $"Edit of transition from {fromStateName} to {toStateName}"); EditorUtilities.DrawIndented(() => { EditorGUI.BeginChangeCheck(); selectedTransition.isDefault = EditorGUILayout.Toggle("Is Default", selectedTransition.isDefault); if (EditorGUI.EndChangeCheck() && selectedTransition.isDefault) { foreach (var transition in allTransitionsFromState) { if (transition != selectedTransition && transition.ToState == selectedTransition.ToState) { transition.isDefault = false; } } } selectedTransition.name = EditorGUILayout.TextField("Name", selectedTransition.name); selectedTransition.transitionData = DrawTransitionData(selectedTransition.transitionData); GUILayout.Space(20f); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (EditorUtilities.AreYouSureButton("Clear transition", "Are you sure?", $"Clear_Transition_{fromStateName}_{toStateName}", 1f, GUILayout.Width(150f))) { Undo.RecordObject(animationPlayer, $"Clear transition from {fromStateName} to {toStateName}"); layer.transitions.Remove(selectedTransition); } EditorGUILayout.EndHorizontal(); }); } }
private void DrawRuntimeDebugData() { if (!Application.isPlaying) { return; } EditorGUILayout.LabelField("Current blend variable values:"); var blendVars = animationPlayer.GetBlendVariables(); EditorUtilities.DrawIndented(() => { foreach (var blendVar in blendVars) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField(blendVar, GUILayout.Width(100f)); EditorGUILayout.LabelField(animationPlayer.GetBlendVar(blendVar).ToString()); } EditorGUILayout.EndHorizontal(); } }); EditorUtilities.Splitter(); if (!animationPlayer.gameObject.scene.IsValid()) { //is looking at the prefab at runtime, don't attempt to draw the graph! return; } EditorGUILayout.LabelField("Playing clip " + animationPlayer.GetPlayingState(selectedLayer)); for (int i = animationPlayer.GetStateCount(selectedLayer) - 1; i >= 0; i--) { EditorGUILayout.LabelField("Current weigth for state " + i + ": " + animationPlayer.GetStateWeight(i, selectedLayer)); } }
public static void DrawTransitions(AnimationPlayer animationPlayer, PersistedInt selectedLayer, PersistedInt selectedStateIdx, PersistedInt selectedToStateIdx, string[] stateNamesInLayer) { var layer = animationPlayer.layers[selectedLayer]; if (layer.states.Count == 0) { EditorGUILayout.LabelField("No states, can't define transitions"); return; } var selectedState = layer.states[selectedStateIdx]; var selectedToState = layer.states[selectedToStateIdx]; var selectedTransition = layer.transitions.Find(t => t.FromState == selectedState && t.ToState == selectedToState); var fromStateName = selectedState.Name; var toStateName = selectedToState.Name; if (selectedTransition != null) { EditorGUILayout.LabelField($"Selected transition: From \"{fromStateName}\" to \"{toStateName}\""); EditorUtilities.RecordUndo(animationPlayer, $"Edit of transition from {fromStateName} to {toStateName}"); EditorUtilities.DrawIndented(() => { selectedTransition.transitionData = DrawTransitionData(selectedTransition.transitionData); GUILayout.Space(20f); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (EditorUtilities.AreYouSureButton("Clear transition", "Are you sure?", "Clear_Transition_" + fromStateName + "_" + toStateName, 1f, GUILayout.Width(150f))) { EditorUtilities.RecordUndo(animationPlayer, $"Clear transition from {fromStateName} to {toStateName}"); layer.transitions.Remove(selectedTransition); } EditorGUILayout.EndHorizontal(); }); } EditorUtilities.Splitter(); var transitionsFromState = layer.transitions.Where(t => t.FromState == selectedState).ToList(); if (transitionsFromState.Count == 0) { EditorGUILayout.LabelField($"No defined transitions from {fromStateName}"); } else { EditorGUILayout.LabelField($"Transitions from {fromStateName}:"); EditorGUILayout.Space(); EditorUtilities.DrawHorizontal(() => { GUILayout.FlexibleSpace(); EditorUtilities.DrawVertical(() => { EditorUtilities.DrawIndented(() => { foreach (var transition in transitionsFromState) { EditorGUI.BeginDisabledGroup(transition == selectedTransition); if (GUILayout.Button(transition.ToState.Name, GUILayout.MinWidth(100f))) { selectedToStateIdx.SetTo(layer.states.IndexOf(transition.ToState)); } EditorGUI.EndDisabledGroup(); } }); }); }); } EditorGUILayout.Space(); EditorUtilities.DrawHorizontal(() => { GUILayout.FlexibleSpace(); if (GUILayout.Button("Create new transition")) { GenericMenu menu = new GenericMenu(); foreach (var state in stateNamesInLayer) { menu.AddItem(new GUIContent($"Transition from {fromStateName} to {state}"), false, () => { EditorUtilities.RecordUndo(animationPlayer, $"Adding transition from {fromStateName} to {toStateName}"); var newState = new StateTransition { FromState = selectedState, ToState = layer.states.Find(s => s.Name == state), transitionData = TransitionData.Linear(.2f) }; layer.transitions.Add(newState); selectedToStateIdx.SetTo(layer.states.FindIndex(s => s.Name == state)); }); } menu.ShowAsContext(); } }); }