/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here link = new Link(); // enemigo = new Enemy(); theMap= new BasicMap(); link.SetMap(theMap); base.Initialize(); }
public void SetMap(BasicMap theMap) { map = theMap; }