public void ClearFromMusicList(AudioObject audio) { if(GameMusic.Contains(audio)) GameMusic.Remove(audio); }
public void AddMusic(AudioObject audio) { GameMusic.Add(audio); }
public void AddPlayMusic(AudioObject audio) { AddMusic(audio); PlayMusic(audio.NAME); }
public void PlaySoundEffect(AudioObject audio, float volume = 1f, float pitch = 0f, float pan = 0f) { PlaySoundEffect(audio.SoundEffect, volume, pitch, pan); }