public void ClearFromMusicList(AudioObject audio)
 {
     if(GameMusic.Contains(audio))
         GameMusic.Remove(audio);
 }
 public void AddMusic(AudioObject audio)
 {
     GameMusic.Add(audio);
 }
 public void AddPlayMusic(AudioObject audio)
 {
     AddMusic(audio);
     PlayMusic(audio.NAME);
 }
 public void PlaySoundEffect(AudioObject audio, float volume = 1f,
                                                                    float pitch = 0f, float pan = 0f)
 {
     PlaySoundEffect(audio.SoundEffect, volume, pitch, pan);
 }