private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { this.CurrentState.BeginInvoke((MethodInvoker) delegate { CurrentState.Text = e.NewState.ToString(); }); WriteLineToConsole("State changed to " + e.NewState); }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { if (!socket.Connected) { return; } socket.EmitAsync("state", JsonSerializer.Serialize(e.NewState)); // could possibly use continueWith() w/ callback if result is needed }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { this.CurrentState.BeginInvoke((MethodInvoker) delegate { CurrentState.Text = e.NewState.ToString(); }); Program.conInterface.WriteTextFormatted($"[§aGameMemReader§f] State changed to §b{e.NewState}§f"); //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState); }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { this.CurrentState.BeginInvoke((MethodInvoker) delegate { CurrentState.Text = e.NewState.ToString(); }); Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime, $"State changed to {Color.Cyan.ToTextColor()}{e.NewState}"); //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState); }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { if (ConnectCode == null) { return; } var data = new StringContent(JsonSerializer.Serialize(e), Encoding.UTF8, "application/json"); httpClient.PutAsync("game-state", data); }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { while (deadMessageQueue.Count > 0) //Lets print out the state changes now that gamestate has changed. { var text = deadMessageQueue.Dequeue(); Settings.conInterface.WriteModuleTextColored("PlayerChange", Color.DarkKhaki, text); } this.CurrentState.BeginInvoke((MethodInvoker) delegate { CurrentState.Text = e.NewState.ToString(); }); Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime, $"State changed to {Color.Cyan.ToTextColor()}{e.NewState}"); //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState); }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { while (deadMessageQueue.Count > 0) //Lets print out the state changes now that gamestate has changed. { var text = deadMessageQueue.Dequeue(); Settings.conInterface.WriteModuleTextColored("PlayerChange", Color.DarkKhaki, text); } Idle.Add(delegate { _currentStateLabel.Text = e.NewState.ToString(); return(false); }); Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime, $"State changed to {Color.Cyan.ToTextColorPango(e.NewState.ToString())}"); //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState); }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { Console.WriteLine("State changed to " + e.NewState); }
private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e) { this.playerCountLabel.BeginInvoke((MethodInvoker) delegate { playerCountLabel.Text = e.NewState.ToString(); }); }
private void GameStateChangedHandler(object?sender, GameStateChangedEventArgs e) { Send(JsonConvert.SerializeObject(new WebsocketEvent(EventName.state, e))); }