Esempio n. 1
0
        private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
        {
            this.CurrentState.BeginInvoke((MethodInvoker) delegate {
                CurrentState.Text = e.NewState.ToString();
            });

            WriteLineToConsole("State changed to " + e.NewState);
        }
Esempio n. 2
0
 private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
 {
     if (!socket.Connected)
     {
         return;
     }
     socket.EmitAsync("state", JsonSerializer.Serialize(e.NewState)); // could possibly use continueWith() w/ callback if result is needed
 }
Esempio n. 3
0
 private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
 {
     this.CurrentState.BeginInvoke((MethodInvoker) delegate
     {
         CurrentState.Text = e.NewState.ToString();
     });
     Program.conInterface.WriteTextFormatted($"[§aGameMemReader§f] State changed to §b{e.NewState}§f");
     //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState);
 }
Esempio n. 4
0
 private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
 {
     this.CurrentState.BeginInvoke((MethodInvoker) delegate
     {
         CurrentState.Text = e.NewState.ToString();
     });
     Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime, $"State changed to {Color.Cyan.ToTextColor()}{e.NewState}");
     //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState);
 }
Esempio n. 5
0
        private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
        {
            if (ConnectCode == null)
            {
                return;
            }

            var data = new StringContent(JsonSerializer.Serialize(e), Encoding.UTF8, "application/json");

            httpClient.PutAsync("game-state", data);
        }
Esempio n. 6
0
        private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
        {
            while (deadMessageQueue.Count > 0) //Lets print out the state changes now that gamestate has changed.
            {
                var text = deadMessageQueue.Dequeue();
                Settings.conInterface.WriteModuleTextColored("PlayerChange", Color.DarkKhaki, text);
            }

            this.CurrentState.BeginInvoke((MethodInvoker) delegate
            {
                CurrentState.Text = e.NewState.ToString();
            });
            Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime, $"State changed to {Color.Cyan.ToTextColor()}{e.NewState}");
            //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState);
        }
Esempio n. 7
0
        private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
        {
            while (deadMessageQueue.Count > 0) //Lets print out the state changes now that gamestate has changed.
            {
                var text = deadMessageQueue.Dequeue();
                Settings.conInterface.WriteModuleTextColored("PlayerChange", Color.DarkKhaki, text);
            }

            Idle.Add(delegate
            {
                _currentStateLabel.Text = e.NewState.ToString();
                return(false);
            });
            Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime, $"State changed to {Color.Cyan.ToTextColorPango(e.NewState.ToString())}");
            //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "State changed to " + e.NewState);
        }
Esempio n. 8
0
 private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
 {
     Console.WriteLine("State changed to " + e.NewState);
 }
Esempio n. 9
0
 private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
 {
     this.playerCountLabel.BeginInvoke((MethodInvoker) delegate {
         playerCountLabel.Text = e.NewState.ToString();
     });
 }
Esempio n. 10
0
 private void GameStateChangedHandler(object?sender, GameStateChangedEventArgs e)
 {
     Send(JsonConvert.SerializeObject(new WebsocketEvent(EventName.state, e)));
 }