public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.DeleteFleetRequest(); if (cmdletContext.FleetId != null) { request.FleetId = cmdletContext.FleetId; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.DeleteFleetResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DeleteFleetRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DeleteFleet"); try { #if DESKTOP return(client.DeleteFleet(request)); #elif CORECLR return(client.DeleteFleetAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }
/// <summary> /// Initiates the asynchronous execution of the DeleteFleet operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DeleteFleet operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDeleteFleet /// operation.</returns> public IAsyncResult BeginDeleteFleet(DeleteFleetRequest request, AsyncCallback callback, object state) { var marshaller = new DeleteFleetRequestMarshaller(); var unmarshaller = DeleteFleetResponseUnmarshaller.Instance; return BeginInvoke<DeleteFleetRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's /// desired capacity to zero. See <a>UpdateFleetCapacity</a>. /// /// /// <para> /// This action removes the fleet's resources and the fleet record. Once a fleet is deleted, /// you can no longer use that fleet. /// </para> /// </summary> /// <param name="request">Container for the necessary parameters to execute the DeleteFleet service method.</param> /// /// <returns>The response from the DeleteFleet service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException"> /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Please resolve the conflict before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException"> /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Please resolve the conflict before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DeleteFleetResponse DeleteFleet(DeleteFleetRequest request) { var marshaller = new DeleteFleetRequestMarshaller(); var unmarshaller = DeleteFleetResponseUnmarshaller.Instance; return Invoke<DeleteFleetRequest,DeleteFleetResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's /// desired capacity to zero. See <a>UpdateFleetCapacity</a>. /// /// /// <para> /// This action removes the fleet's resources and the fleet record. Once a fleet is deleted, /// you can no longer use that fleet. /// </para> /// </summary> /// <param name="fleetId">Unique identifier for the fleet you want to delete.</param> /// /// <returns>The response from the DeleteFleet service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException"> /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Please resolve the conflict before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException"> /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Please resolve the conflict before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DeleteFleetResponse DeleteFleet(string fleetId) { var request = new DeleteFleetRequest(); request.FleetId = fleetId; return DeleteFleet(request); }
/// <summary> /// Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's /// desired capacity to zero. See <a>UpdateFleetCapacity</a>. /// /// /// <para> /// This action removes the fleet's resources and the fleet record. Once a fleet is deleted, /// you can no longer use that fleet. /// </para> /// </summary> /// <param name="fleetId">Unique identifier for the fleet you want to delete.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// /// <returns>The response from the DeleteFleet service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException"> /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Resolve the conflict before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Clients should not retry such requests. /// </exception> public Task<DeleteFleetResponse> DeleteFleetAsync(string fleetId, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var request = new DeleteFleetRequest(); request.FleetId = fleetId; return DeleteFleetAsync(request, cancellationToken); }
/// <summary> /// Initiates the asynchronous execution of the DeleteFleet operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DeleteFleet operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<DeleteFleetResponse> DeleteFleetAsync(DeleteFleetRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new DeleteFleetRequestMarshaller(); var unmarshaller = DeleteFleetResponseUnmarshaller.Instance; return InvokeAsync<DeleteFleetRequest,DeleteFleetResponse>(request, marshaller, unmarshaller, cancellationToken); }