Beispiel #1
0
        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.DeleteFleetRequest();

            if (cmdletContext.FleetId != null)
            {
                request.FleetId = cmdletContext.FleetId;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
Beispiel #2
0
 private Amazon.GameLift.Model.DeleteFleetResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DeleteFleetRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DeleteFleet");
     try
     {
         #if DESKTOP
         return(client.DeleteFleet(request));
         #elif CORECLR
         return(client.DeleteFleetAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
        /// <summary>
        /// Initiates the asynchronous execution of the DeleteFleet operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the DeleteFleet operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDeleteFleet
        ///         operation.</returns>
        public IAsyncResult BeginDeleteFleet(DeleteFleetRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new DeleteFleetRequestMarshaller();
            var unmarshaller = DeleteFleetResponseUnmarshaller.Instance;

            return BeginInvoke<DeleteFleetRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
        /// <summary>
        /// Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's
        /// desired capacity to zero. See <a>UpdateFleetCapacity</a>.
        /// 
        ///  
        /// <para>
        /// This action removes the fleet's resources and the fleet record. Once a fleet is deleted,
        /// you can no longer use that fleet.
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the DeleteFleet service method.</param>
        /// 
        /// <returns>The response from the DeleteFleet service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the fleet. Please resolve the conflict before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the fleet. Please resolve the conflict before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public DeleteFleetResponse DeleteFleet(DeleteFleetRequest request)
        {
            var marshaller = new DeleteFleetRequestMarshaller();
            var unmarshaller = DeleteFleetResponseUnmarshaller.Instance;

            return Invoke<DeleteFleetRequest,DeleteFleetResponse>(request, marshaller, unmarshaller);
        }
 /// <summary>
 /// Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's
 /// desired capacity to zero. See <a>UpdateFleetCapacity</a>.
 /// 
 ///  
 /// <para>
 /// This action removes the fleet's resources and the fleet record. Once a fleet is deleted,
 /// you can no longer use that fleet.
 /// </para>
 /// </summary>
 /// <param name="fleetId">Unique identifier for the fleet you want to delete.</param>
 /// 
 /// <returns>The response from the DeleteFleet service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Such requests can be retried by clients, either immediately or after a back-off period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
 /// The requested operation would cause a conflict with the current state of a resource
 /// associated with the request and/or the fleet. Please resolve the conflict before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
 /// The requested operation would cause a conflict with the current state of a resource
 /// associated with the request and/or the fleet. Please resolve the conflict before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameters specified as part of the request are invalid. Please correct
 /// the invalid parameters before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Such requests should
 /// not be retried by clients.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Such requests should not be retried without valid
 /// authentication credentials.
 /// </exception>
 public DeleteFleetResponse DeleteFleet(string fleetId)
 {
     var request = new DeleteFleetRequest();
     request.FleetId = fleetId;
     return DeleteFleet(request);
 }
 /// <summary>
 /// Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's
 /// desired capacity to zero. See <a>UpdateFleetCapacity</a>.
 /// 
 ///  
 /// <para>
 /// This action removes the fleet's resources and the fleet record. Once a fleet is deleted,
 /// you can no longer use that fleet.
 /// </para>
 /// </summary>
 /// <param name="fleetId">Unique identifier for the fleet you want to delete.</param>
 /// <param name="cancellationToken">
 ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
 /// </param>
 /// 
 /// <returns>The response from the DeleteFleet service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Clients can retry such requests immediately or after a waiting period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
 /// The requested operation would cause a conflict with the current state of a resource
 /// associated with the request and/or the fleet. Resolve the conflict before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameter values in the request are invalid. Correct the invalid parameter
 /// values before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Clients should
 /// not retry such requests.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Clients should not retry such requests.
 /// </exception>
 public Task<DeleteFleetResponse> DeleteFleetAsync(string fleetId, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
 {
     var request = new DeleteFleetRequest();
     request.FleetId = fleetId;
     return DeleteFleetAsync(request, cancellationToken);
 }
        /// <summary>
        /// Initiates the asynchronous execution of the DeleteFleet operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the DeleteFleet operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<DeleteFleetResponse> DeleteFleetAsync(DeleteFleetRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new DeleteFleetRequestMarshaller();
            var unmarshaller = DeleteFleetResponseUnmarshaller.Instance;

            return InvokeAsync<DeleteFleetRequest,DeleteFleetResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }