private void OnEnable() { m_tabGroup = AlloyTabGroup.GetTabGroup(); m_skinGroup = new AnimBool(m_tabGroup.IsOpen(c_skinTabName)); m_transmissionGroup = new AnimBool(m_tabGroup.IsOpen(c_transmissionTabName)); }
public AlloyTexCoordDrawer(AlloyInspectorBase editor, MaterialProperty property) : base(editor, property) { m_shaderVarName = Property.name.Replace("_ST", ""); m_tabGroup = AlloyTabGroup.GetTabGroup(); m_tabOpen.value = m_tabGroup.IsOpen(SaveName); AlloyTextureFieldDrawer.CacheTextureProps(editor, m_shaderVarName, out m_scrollProp, out m_spinProp, out m_uvProp); }