private void OnEnable()
 {
     m_tabGroup = AlloyTabGroup.GetTabGroup();
     m_skinGroup = new AnimBool(m_tabGroup.IsOpen(c_skinTabName));
     m_transmissionGroup = new AnimBool(m_tabGroup.IsOpen(c_transmissionTabName));
 }
    public AlloyTexCoordDrawer(AlloyInspectorBase editor, MaterialProperty property)
        : base(editor, property) {

        m_shaderVarName = Property.name.Replace("_ST", "");
        m_tabGroup = AlloyTabGroup.GetTabGroup();

        m_tabOpen.value = m_tabGroup.IsOpen(SaveName);

        AlloyTextureFieldDrawer.CacheTextureProps(editor,
            m_shaderVarName,
            out m_scrollProp,
            out m_spinProp,
            out m_uvProp);
    }