public UnrealBaseGame(Engine engine, string name, string iniFileName, Guid guid) : base(engine, guid) { Name = name; IniFileName = iniFileName; }
public UnrealGame(Engine engine, string name, string registryPath, string registryFolderName, string iniFileName, int? steamApplicationId, Guid guid) : base(engine, name, iniFileName, guid) { RegistryPath = registryPath; RegistryFolderName = registryFolderName; SteamApplicationId = steamApplicationId; }
public Unreal3Game(Engine engine, string name, string idPath, string iniFileName, string[] packagePaths, Dictionary<CultureInfo, string> languagePackagePaths, Guid guid) : base(engine, name, iniFileName, guid) { if (idPath == null) throw new ArgumentNullException("idPath"); if (packagePaths == null) throw new ArgumentNullException("packagePaths"); if (languagePackagePaths == null) throw new ArgumentNullException("languagePackagePaths"); IdPath = idPath; PackagePaths = new List<string>(packagePaths); LanguagePackagePaths = languagePackagePaths; }