The Unreal Engine.
Inheritance: Alexandria.Engine
Example #1
0
 public UnrealBaseGame(Engine engine, string name, string iniFileName, Guid guid)
     : base(engine, guid)
 {
     Name = name;
     IniFileName = iniFileName;
 }
Example #2
0
 public UnrealGame(Engine engine, string name, string registryPath, string registryFolderName, string iniFileName, int? steamApplicationId, Guid guid)
     : base(engine, name, iniFileName, guid)
 {
     RegistryPath = registryPath;
     RegistryFolderName = registryFolderName;
     SteamApplicationId = steamApplicationId;
 }
Example #3
0
        public Unreal3Game(Engine engine, string name, string idPath, string iniFileName, string[] packagePaths, Dictionary<CultureInfo, string> languagePackagePaths, Guid guid)
            : base(engine, name, iniFileName, guid)
        {
            if (idPath == null)
                throw new ArgumentNullException("idPath");
            if (packagePaths == null)
                throw new ArgumentNullException("packagePaths");
            if (languagePackagePaths == null)
                throw new ArgumentNullException("languagePackagePaths");

            IdPath = idPath;
            PackagePaths = new List<string>(packagePaths);
            LanguagePackagePaths = languagePackagePaths;
        }