public async Task AddHomeRuns(HitterMessage msg) { for (int i = 0; i < msg.Hrs; i++) { HitHomeRunMessage hr = new HitHomeRunMessage(msg.Id); ////new Guid("7e8f6bf21ea944d886320c2079951cd6")); statCommandActorRef.Tell(hr); } await Task.Delay(1000); var dttm = await statViewActorRef.Ask(new HitterHomeRunView.GetLastHomeRunInsertedDateTime(msg.Id)); }
public async Task AddHitter(HitterMessage msg) { msg.State = CRUDState.Create; statActorRef.Tell(msg); CreateHitterMessage hitter = new CreateHitterMessage(msg.Id, msg.Name); statCommandActorRef.Tell(hitter); /*for (int i = 0; i < msg.Hrs; i++) { HitHomeRunMessage hr = new HitHomeRunMessage(msg.Id); statCommandActorRef.Tell(hr); }*/ //var dttm = await statViewActorRef.Ask(new HitterHomeRunView.GetLastHomeRunInsertedDateTime(msg.Id)); //var d = dttm; }
/// <summary> /// Tell: Add hitter to database /// </summary> private void HandleAddHitter(HitterMessage message) { message.State = State.Read; Debug.WriteLine(String.Format("StatsCoordinatorActor HandleAddHitter {0}", message.Name)); _dbHitterWriter.Tell(message); }
public async Task AddHitter(HitterMessage msg) { msg.State = State.Create; statActorRef.Tell(msg); }