public async Task AddHomeRuns(HitterMessage msg)
 {
     for (int i = 0; i < msg.Hrs; i++)
     {
         HitHomeRunMessage hr = new HitHomeRunMessage(msg.Id); ////new Guid("7e8f6bf21ea944d886320c2079951cd6"));
         statCommandActorRef.Tell(hr);
     }
     await Task.Delay(1000);
     var dttm = await statViewActorRef.Ask(new HitterHomeRunView.GetLastHomeRunInsertedDateTime(msg.Id));
 }
        public async Task AddHitter(HitterMessage msg)
        {
            msg.State = CRUDState.Create;
            statActorRef.Tell(msg);

            CreateHitterMessage hitter = new CreateHitterMessage(msg.Id, msg.Name);
            statCommandActorRef.Tell(hitter);
            
            /*for (int i = 0; i < msg.Hrs; i++)
            {
                HitHomeRunMessage hr = new HitHomeRunMessage(msg.Id);
                statCommandActorRef.Tell(hr);
            }*/

            //var dttm = await statViewActorRef.Ask(new HitterHomeRunView.GetLastHomeRunInsertedDateTime(msg.Id));
            //var d = dttm;
            
        }
 /// <summary>
 /// Tell: Add hitter to database
 /// </summary>
 private void HandleAddHitter(HitterMessage message)
 {
     message.State = State.Read;
     Debug.WriteLine(String.Format("StatsCoordinatorActor HandleAddHitter {0}", message.Name));
     _dbHitterWriter.Tell(message);
 }
 public async Task AddHitter(HitterMessage msg)
 {
     msg.State = State.Create;
     statActorRef.Tell(msg);
 }