public AdjustSkin(MinAndMaxTexCoodValueLimits[] xCoodRangesForEachImage, AdjustSkinParams userXCoodRangesFor4ImageTexture) { _xCoodRangesForEachImage = xCoodRangesForEachImage; _userXCoodRangesFor4ImageTexture = userXCoodRangesFor4ImageTexture; InitializeComponent(); Loaded += AdjustSkinLoaded; }
private void SaveClicked(object sender, RoutedEventArgs e) { var returnValue = new AdjustSkinParams { FrontPhotoTexCoodValueLimits = GetSliderValue(FrontImageMinMaxTexCoodSlider), BackPhotoTexCoodValueLimits = GetSliderValue(BackImageMinMaxTexCoodSlider), LeftPhotoTexCoodValueLimits = GetSliderValue(LeftImageMinMaxTexCoodSlider), RightPhotoTexCoodValueLimits = GetSliderValue(RightImageMinMaxTexCoodSlider) }; ReturnValue = returnValue; DialogResult = true; Close(); }
private void AdjustSkin(object sender, RoutedEventArgs e) { if (_currentTextureType != TextureTypeEnum.FourCorners) { return; } var adjustSkinWindow = new AdjustSkin(_xCoodRangesFor4ImageTexture, _userXCoodRangesFor4ImageTexture); var result = adjustSkinWindow.ShowDialog(); if (!result.HasValue || !result.Value || adjustSkinWindow.ReturnValue == null) { return; } var returnValue = adjustSkinWindow.ReturnValue; if (_4CornerTextureAndBitmap == null) { return; } var indices = MainProcessor.GetIndicesFor4CornerTexture(_createMeshContract.ClickInputs.Angles); if (indices == null) { MessageBox.Show("Error in generating textures: Cannot identify photos for four corners.\nPlease check if photos are available for a full 360 degree view."); return; } var quickProcessingWindow = new QuickProcessingWindowHelper(ParentGrid); var add4CornerTexture = MainProcessor.GetAddTextureInfoForIndexCollection(_createMeshContract, indices); if (add4CornerTexture.ImageInfos != null) { SetUserSuppliedLimit(0, add4CornerTexture, returnValue.FrontPhotoTexCoodValueLimits); SetUserSuppliedLimit(1, add4CornerTexture, returnValue.RightPhotoTexCoodValueLimits); SetUserSuppliedLimit(2, add4CornerTexture, returnValue.BackPhotoTexCoodValueLimits); SetUserSuppliedLimit(3, add4CornerTexture, returnValue.LeftPhotoTexCoodValueLimits); } _userXCoodRangesFor4ImageTexture = returnValue; _4CornerTextureAndBitmap = TextureProcessor.GenerateTexture(add4CornerTexture, (MeshGeometry3D)_currentModel.Geometry, ""); quickProcessingWindow.Close(); ApplyTextureOnCurrentModel(_4CornerTextureAndBitmap); }