Inheritance: IDisposable
コード例 #1
0
ファイル: aiScene.cs プロジェクト: clarte53/armine
        public aiTexture GetEmbeddedTexture(string filename)
        {
            global::System.IntPtr cPtr = assimp_swigPINVOKE.aiScene_GetEmbeddedTexture(swigCPtr, filename);
            aiTexture             ret  = (cPtr == global::System.IntPtr.Zero) ? null : new aiTexture(cPtr, false);

            return(ret);
        }
コード例 #2
0
ファイル: Texture.cs プロジェクト: clarte53/armine
        private void LoadFromAssimp(Module.Import.Assimp.Context context, string filename, aiScene scene)
        {
            if (!string.IsNullOrEmpty(filename))
            {
                byte[] tex;

                if (filename[0] == '*')
                {
                    // Embeded texture
                    string index_str = filename.Remove(0, 1);

                    uint index;
                    if (uint.TryParse(index_str, out index))
                    {
                        using (aiTextureArray array = scene.Textures)
                        {
                            if (index < array.Size())
                            {
                                using (aiTexture texture = array.Get(index))
                                {
                                    DecodeTexture(filename, texture.data);
                                }
                            }
                            else
                            {
                                Debug.LogError("Invalid embeded texture index \"" + index + "\" (out of bound).");
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("Invalid embeded texture name \"" + filename + "\" (not an index).");
                    }
                }
                else if (context.importer != null && (tex = context.importer.GetTexture(filename)) != null)
                {
                    DecodeTexture(filename, tex);
                }
                else
                {
                    LoadFromFile(context.path, filename);
                }
            }
        }
コード例 #3
0
ファイル: aiTexture.cs プロジェクト: NightCreature/SpaceSim
 internal static HandleRef getCPtr(aiTexture obj) {
   return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }
コード例 #4
0
ファイル: aiTexture.cs プロジェクト: mshimura/CS148
 internal static HandleRef getCPtr(aiTexture obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }
コード例 #5
0
ファイル: Texture.cs プロジェクト: clarte53/armine
        private void ToAssimp(Module.Export.Assimp.Context context, string texture_name, aiTextureType texture_type, aiMaterial material)
        {
            if (!string.IsNullOrEmpty(texture_name))
            {
                string final_texture_name = null;

                if (texture_name.Length >= 1 && texture_name[0] == '*')
                {
                    // Special textures
                    if (texture_name.Length >= 3 && texture_name[1] == '*')
                    {
                        switch (texture_name[2])
                        {
                        case 'N':
                            // New normal texture generated from height map
                            texture_type = aiTextureType.aiTextureType_HEIGHT;

                            final_texture_name = texture_name.Substring(3);

                            break;

                        case 'A':
                            // Secondary texture encoded in alpha channel
                            string[] textures = texture_name.Substring(3).Split('|');

                            if (textures.Length == 2)
                            {
                                ToAssimp(context, textures[0], texture_type, material);

                                switch (texture_type)
                                {
                                case aiTextureType.aiTextureType_DIFFUSE:
                                    texture_type = aiTextureType.aiTextureType_OPACITY;
                                    break;

                                case aiTextureType.aiTextureType_SPECULAR:
                                    texture_type = aiTextureType.aiTextureType_SHININESS;
                                    break;

                                default:
                                    break;
                                }

                                ToAssimp(context, textures[1], texture_type, material);
                            }
                            else
                            {
                                throw new FormatException("The texture + alpha should contain identifiers to only two original textures");
                            }

                            break;

                        case 'E':
                            // Empty texture

                            break;

                        default:
                            break;
                        }
                    }
                    else                     // Embeded texture
                    {
                        if (unityTexture != null)
                        {
                            using (aiTextureArray textures = context.scene.Textures)
                            {
                                uint index = textures.Size();

                                final_texture_name = "*" + index;

                                using (aiTexture texture = new aiTexture())
                                {
                                    texture.data          = unityTexture.EncodeToPNG();
                                    texture.achFormatHint = "png";

                                    textures.Set(index, texture.Unmanaged());
                                }
                            }
                        }
                    }
                }
                else
                {
                    final_texture_name = texture_name;
                }

                if (final_texture_name != null)
                {
                    using (aiString assimp_texture_name = new aiString(final_texture_name))
                    {
                        lock (material)
                        {
                            material.SetTexturePath(texture_type, 0, assimp_texture_name.Unmanaged());
                        }
                    }

                    context.progress.Update(ASSIMP_PROGRESS_FACTOR);
                }
            }
        }