/// <summary> /// Loads all the warpplates for the world when it has loaded /// </summary> /// <param name="args"></param> private async void OnPostInit(EventArgs args) { await Manager.ReloadAllWarpplates(); QuickUpdate.Elapsed += OnQuickUpdate; QuickUpdate.Enabled = true; }
public async void ReloadWarpplates(CommandArgs args) { await Manager.ReloadAllWarpplates(); args.Player.SendSuccessMessage("Warpplates reloaded!"); }
public async void ReloadWarpplates(CommandArgs args) { await Manager.ReloadAllWarpplates(); }