Esempio n. 1
0
        /// <summary>
        /// Loads all the warpplates for the world when it has loaded
        /// </summary>
        /// <param name="args"></param>
        private async void OnPostInit(EventArgs args)
        {
            await Manager.ReloadAllWarpplates();

            QuickUpdate.Elapsed += OnQuickUpdate;
            QuickUpdate.Enabled  = true;
        }
Esempio n. 2
0
        public async void ReloadWarpplates(CommandArgs args)
        {
            await Manager.ReloadAllWarpplates();

            args.Player.SendSuccessMessage("Warpplates reloaded!");
        }
 public async void ReloadWarpplates(CommandArgs args)
 {
     await Manager.ReloadAllWarpplates();
 }