public List <Item> GetChestItems(List <object> treasures, int maxItems, int minItemValue, int maxItemValue, int mult, float increaseRate, int baseValue) { return(ModEntry.GetChestItems(treasures, maxItems, minItemValue, maxItemValue, mult, increaseRate, baseValue)); }
public List <Item> GetChestItems(List <object> treasures, Dictionary <string, int> itemChances, int maxItems, int minItemValue, int maxItemValue, int mult, float increaseRate, int baseValue) { return(ModEntry.GetChestItems(treasures, itemChances, maxItems, minItemValue, maxItemValue, mult, increaseRate, baseValue)); }