void Start() { get = this; UpdateMaskKeyword(); UpdateMaskCountKeyword(1); }
// Use this for initialization void Start() { maskController = GetComponent <Controller_Mask_Cone>(); maskController.spotLight2.gameObject.SetActive(false); maskController.spotLight3.gameObject.SetActive(false); maskController.spotLight4.gameObject.SetActive(false); UI_Count(0); UI_Invert(true); }