void Start()
        {
            get = this;

            UpdateMaskKeyword();
            UpdateMaskCountKeyword(1);
        }
Esempio n. 2
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        // Use this for initialization
        void Start()
        {
            maskController = GetComponent <Controller_Mask_Cone>();

            maskController.spotLight2.gameObject.SetActive(false);
            maskController.spotLight3.gameObject.SetActive(false);
            maskController.spotLight4.gameObject.SetActive(false);

            UI_Count(0);
            UI_Invert(true);
        }