/// <summary> /// Sorts a given page in virtualMemory by creating a new array from that page (hence lazy) and bubble sorting that array, then sends that array to WriteToPage to be written back to the given page. /// </summary> /// <param name="page">The page to sort.</param> /// <returns>Returns the total number of variable changes performed by the sort.</returns> private static int LazyBubbleSortPage(int page) { var logCount = 0; int index = 0; int[] sort = new int[pageSize]; for (int row = 0; row < Common_Code.totalRow; row++) { for (int col = 0; col < Common_Code.totalCol; col++) { sort[index] = Common_Code.virtualMemory[page, row, col]; index++; } } // Increase by pageSize (1360) times two - i.e. once for each time row and col iterated // once for each time we assign to the page and increment sorted index. logCount += (pageSize * 2) + 2; var week10 = new Week_10_Class(); // Sort the array and tell the method not to log whats in the array after sorting (we write all of virtualmemory anyway) logCount += week10.BubbleSort(sort, false); logCount += WriteToPage(page, sort); return(logCount); }
/// <summary> /// Perform sorts (bucket, frequency, bubble) on a page of randomized integers in virtual memory and log their efficiency. /// </summary> public static void SortComparisons() { Common_Code.ShowHeader(); Common_Code.VirtualMemoryInit(); int pageToTwoDBucketSort = 200; int pageToFrequencySort = 205; int pageToBubbleSort = 210; // Use the default 0 and 1,500,000 as min and max to populate the pages with random numbers. // Not counting this towards the logCounter value since it's not part of the sorts being performed. PopulatePage(pageToTwoDBucketSort, minValue, maxValue); PopulatePage(pageToFrequencySort, minValue, maxValue); PopulatePage(pageToBubbleSort, minValue, maxValue); // Increment this value by 1 every time a variable (other than the logCount variable itself) changes. // Includes variable changes in iterators (e.g. for (int i = 0; i < 100; i++) should increase logCount by 1 for each iteration, for a total of 100). // Does not include variable declaration/initialization. int logCount = 0; // FindMinAndMax() Reassigns minValue and maxValue to whatever the lowest and highest numbers that were generated are (respectively). // Tracks how many iterations it takes (17 * 80 = 1360) to find the min and max values so it can be added to logCount. // Also, not every sort uses minValue and maxValue - only Frequency Sort and Bucket Sort, so I'm only increasing logCount by this for those sorts. int findMinAndMax = FindMinAndMax(pageToTwoDBucketSort); #region Sorts #region 2-Dimensional Bucket Sort // Set logCount to findMinAndMax since BucketSort uses them logCount += findMinAndMax; // Get the number of times to log based on operations performed during the bucket sort (i.e. total variable assignments it took to sort). logCount += TwoDBucketSortPage(pageToTwoDBucketSort); Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.arrayBucketSort); Console.WriteLine("After bucket sort on page {0}, is it sorted?: {1}", pageToTwoDBucketSort, IsPageSorted(pageToTwoDBucketSort)); Common_Code.DisplayFooter(); #endregion #region Frequency Sort // Reset logCount to findMinAndMax for frequency sort. logCount = findMinAndMax; logCount += FrequencySortPage(pageToFrequencySort); Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.frequencySort); Console.WriteLine("After frequency sort on page {0}, is it sorted?: {1}", pageToFrequencySort, IsPageSorted(pageToFrequencySort)); Common_Code.DisplayFooter(); #endregion #region Bubble Sort // Reset logCount to 0 for bubble sort. logCount = 0; // Get number of times to log based on bubble sort operations. logCount += LazyBubbleSortPage(pageToBubbleSort); Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.bubbleSort); Console.WriteLine("After bubble sort on page {0}, is it sorted?: {1}", pageToBubbleSort, IsPageSorted(pageToBubbleSort)); Common_Code.DisplayFooter(); #endregion #endregion // Writes locations in virtual memory to a log, excluding -99 (virtualNull), so the sorts can be manually checked for correctness. Common_Code.VirtualMemoryLog(12, false); }
/// <summary> /// Use frequency sort to sort the poems and log the efficiency of the algorithm. /// </summary> public static void FrequencySortAndLog() { // Shows a header in the console similar to the comment at the top of this file Common_Code.ShowHeader(); // Initializes all virtualMemory locations to -99 Common_Code.VirtualMemoryInit(); // Reads all three of the poems (TCOTLB.txt, RC.txt, GEAH.txt) in textDir (C:\devel\TFiles\) Week_2_Class.PoemReader(); // Search virtualMemory for the text of the poems and put it in an array int[] allPoems = Week_10_Class.GetPoemsInVirtualMemory(); // Set log count to total poem array length, since part of this algorithm is loading the poems into the array. int logOneCount = allPoems.Length; // Round the length of allPoems down to nearest 100 // Integer division always rounds down so by dividing by 100 then multiplying by 100 we get the value we want // Examples: // 5927 / 100 = 59.27; C# rounds int to 59; 59 * 100 = 5900 // 5977 / 100 = 59.77; C# rounds int to 59; 59 * 100 = 5900 int poemLengthDownToHundred = allPoems.Length / 100 * 100; // Frequency sort segment of size i // Increase log count by the number of operations performed by a segment sort of size 10 // 255 represents the size of the frequency counters array (i.e. ASCII values 0-255); Parameter exists in case I want to frequency sort things other than ASCII logOneCount += FrequencySortSegment(allPoems, 10, 255); // Write a log file with a 1 for the value of logOneCount Week_10_Class.WriteEfficiencyLog(10, logOneCount, Common_Code.frequencySort); // Repeat above processes for segments of size 100, 200, 300...5900, then size allPoems.Length for (int i = 100; i <= allPoems.Length; i = i < poemLengthDownToHundred ? (i + 100) : allPoems.Length) { // Set log count to total poem array length, since part of this algorithm is loading the poems into the array. logOneCount = allPoems.Length; // Frequency sort a segment of allPoems, segment size: i (100, 200, 300, etc) // Increase log count by the number of operations performed by that sort logOneCount += FrequencySortSegment(allPoems, i, 255); // Write a log file with a 1 for the value of logOneCount Week_10_Class.WriteEfficiencyLog(i, logOneCount, Common_Code.frequencySort); // Break out of loop if i == allPoems.Length, otherwise infinite loop if (i == allPoems.Length) { break; } // Expanded version of above ? : ternary operation (in for() loop iterator) //if (i < poemLengthDownToHundred) //{ // i += 100; //} //else //{ // i = allPoems.Length; //} } // Open the log folder path given in Common_Code.logDir in explorer Common_Code.OpenLogFolder(); }
/// <summary> /// Prompts the user to select which section (week) to run /// </summary> /// <remarks>Week input do-while loop had a bug almost the whole semester where it wasn't actually doing anything because I used && (AND) instead of || (OR). Whoops.</remarks> private static void WeekSelect() { // Tests input for valid integers (1 through 16), asks again if input is invalid var weekInput = 0; do { Common_Code.CenterWrite("Enter class week (1 to 16)"); var input = Console.ReadLine(); int.TryParse(input, out weekInput); } while ((weekInput <= 0) || (weekInput > 16)); var labWeek = string.Format("Week {0} was a lab week. Please choose a different week.", weekInput); var futureWeek = string.Format("We aren't at week {0} yet. Please choose a different week.", weekInput); // Sends user to Week_#_Class.Method based on input, restarts WeekSelect method if incorrect input // Defaults to restarting WeekSelect method switch (weekInput) { case 1: Week_1_Class.TextToASCIIdec(); break; case 2: Week_2_Class.PoemReadWrite(); break; case 3: // Sends user to choose which search method to use // Figure we might implement more searches later on down the line // Can just point back to this case for those weeks Common_Code.ChooseSearch(); break; case 4: Console.WriteLine(labWeek); WeekSelect(); break; case 5: Week_5_Class.FindUppercaseT(); break; case 6: Week_6_Class.VirtualStacks(); break; case 7: goto case 4; case 8: Week_8_Class.VirtualQueue(); break; case 9: goto case 4; case 10: // Create new instance of Week_10_Class and start the BubbleSortAndLog method from that class var week_10 = new Week_10_Class(); week_10.BubbleSortAndLog(); break; case 11: Week_11_Class.FrequencySortAndLog(); break; case 12: goto case 16; case 13: goto case 16; case 14: goto case 16; case 15: goto case 16; case 16: Week_12_Class.SortComparisons(); break; default: Console.WriteLine("Entered {0} week, ended in default case - please select a valid week", weekInput); WeekSelect(); break; } }