private void Awake() { _movementController = GetComponent <MovementController>(); _shootingController = GetComponent <ShootingController>(); _transform = GetComponent <Transform>(); _controls = new GameControls(); _controls.Default.Move.performed += HandleMove; _controls.Default.Move.canceled += HandleMove; _controls.Default.Shoot.performed += HandleShoot; _controls.Enable(); }
private void Awake() { _transform = GetComponent <Transform>(); _movementController = GetComponent <MovementController>(); _shootingController = GetComponent <ShootingController>(); }