Inheritance: UnityEngine.MonoBehaviour
コード例 #1
0
        public static void Resize(GameDatabase.TextureInfo texture, int width, int height, bool mipmaps, bool convertToNormalFormat)
        {
            ActiveTextureManagement.DBGLog("Resizing...");
            Texture2D     tex    = texture.texture;
            TextureFormat format = tex.format;

            if (texture.isNormalMap)
            {
                format = TextureFormat.ARGB32;
            }
            else if (format == TextureFormat.DXT1 || format == TextureFormat.RGB24)
            {
                format = TextureFormat.RGB24;
            }
            else
            {
                format = TextureFormat.RGBA32;
            }

            Color32[] pixels = tex.GetPixels32();
            if (convertToNormalFormat)
            {
                ConvertToUnityNormalMap(pixels);
            }

            Color32[] newPixels = ResizePixels(pixels, tex.width, tex.height, width, height);
            tex.Resize(width, height, format, mipmaps);
            tex.SetPixels32(newPixels);
            tex.Apply(mipmaps);
        }
コード例 #2
0
 public TexInfo(string name)
 {
     this.name         = name;
     this.isNormalMap  = ActiveTextureManagement.IsNormal(name);
     this.width        = 1;
     this.height       = 1;
     loadOriginalFirst = false;
     needsResize       = false;
 }
コード例 #3
0
        private static TextureInfoWrapper RebuildCache(TexInfo Texture, bool compress, bool mipmaps)
        {
            Texture.loadOriginalFirst = true;
            ActiveTextureManagement.DBGLog("Loading texture...");
            TextureConverter.GetReadable(Texture, mipmaps);
            ActiveTextureManagement.DBGLog("Texture loaded.");

            TextureInfoWrapper cacheTexture = Texture.texture;
            Texture2D          tex          = cacheTexture.texture;

            String textureName = cacheTexture.name;
            String cacheFile   = KSPUtil.ApplicationRootPath + "GameData/ActiveTextureManagement/textureCache/" + textureName;

            ActiveTextureManagement.DBGLog("Rebuilding Cache... " + Texture.name);

            ActiveTextureManagement.DBGLog("Saving cache file " + cacheFile + ".imgcache");
            tex.Apply(mipmaps);
            Color32[] colors   = tex.GetPixels32();
            bool      hasAlpha = TextureConverter.WriteTo(tex, cacheFile + ".imgcache", compress);

            String originalTextureFile = Texture.filename;
            String cacheConfigFile     = cacheFile + ".tcache";

            ActiveTextureManagement.DBGLog("Created Config for" + originalTextureFile);

            String hashString = GetMD5String(originalTextureFile);

            ConfigNode config = new ConfigNode();

            config.AddValue("md5", hashString); ActiveTextureManagement.DBGLog("md5: " + hashString);
            config.AddValue("orig_format", Path.GetExtension(originalTextureFile)); ActiveTextureManagement.DBGLog("orig_format: " + Path.GetExtension(originalTextureFile));
            config.AddValue("orig_width", Texture.width.ToString()); ActiveTextureManagement.DBGLog("orig_width: " + Texture.width.ToString());
            config.AddValue("orig_height", Texture.height.ToString()); ActiveTextureManagement.DBGLog("orig_height: " + Texture.height.ToString());
            config.AddValue("is_normal", cacheTexture.isNormalMap.ToString()); ActiveTextureManagement.DBGLog("is_normal: " + cacheTexture.isNormalMap.ToString());
            config.AddValue("is_compressed", compress); ActiveTextureManagement.DBGLog("is_compressed: " + compress);
            config.AddValue("width", Texture.resizeWidth.ToString()); ActiveTextureManagement.DBGLog("width: " + Texture.resizeWidth.ToString());
            config.AddValue("height", Texture.resizeHeight.ToString()); ActiveTextureManagement.DBGLog("height: " + Texture.resizeHeight.ToString());
            config.AddValue("hasAlpha", hasAlpha); ActiveTextureManagement.DBGLog("hasAlpha: " + hasAlpha.ToString());
            config.AddValue("hasMipmaps", mipmaps); ActiveTextureManagement.DBGLog("hasMipmaps: " + hasAlpha.ToString());
            config.Save(cacheConfigFile);
            ActiveTextureManagement.DBGLog("Saved Config.");

            if (compress)
            {
                tex.Compress(true);
            }
            cacheTexture.isCompressed = compress;
            tex.Apply(false, Texture.makeNotReadable);

            cacheTexture.isReadable = !Texture.makeNotReadable;

            return(cacheTexture);
        }
コード例 #4
0
        protected void Start()
        {
            if (HighLogic.LoadedScene == GameScenes.LOADING)
            {
                DatabaseLoaderTexture_ATM.PopulateConfig();
                SetupLoaders();
            }
            else if (HighLogic.LoadedScene == GameScenes.MAINMENU && !Compressed)
            {
                Update();
                Compressed = true;

                foreach (GameDatabase.TextureInfo Texture in GameDatabase.Instance.databaseTexture)
                {
                    Texture2D texture = Texture.texture;
                    Log("--------------------------------------------------------");
                    Log("Name: " + texture.name);
                    Log("Format: " + texture.format.ToString());
                    Log("MipMaps: " + texture.mipmapCount.ToString());
                    Log("Size: " + texture.width.ToString() + "x" + texture.height);
                    Log("Readable: " + Texture.isReadable);
                    bool readable = true;
                    try { Texture.texture.GetPixel(0, 0); }
                    catch { readable = false; };
                    if (readable != Texture.isReadable)
                    {
                        ActiveTextureManagement.DBGLog("Readbility does not match!");
                    }
                }
                long bSaved  = memorySaved;
                long kbSaved = (long)(bSaved / 1024f);
                long mbSaved = (long)(kbSaved / 1024f);
                Log("Memory Saved : " + bSaved.ToString() + "B");
                Log("Memory Saved : " + kbSaved.ToString() + "kB");
                Log("Memory Saved : " + mbSaved.ToString() + "MB");

                TextureConverter.DestroyImageBuffer();
                Resources.UnloadUnusedAssets();
                System.GC.Collect();
            }
        }
コード例 #5
0
        public static void TGAToTexture(TexInfo Texture, bool mipmaps)
        {
            GameDatabase.TextureInfo texture = Texture.texture;
            TextureConverter.InitImageBuffer();
            FileStream tgaStream = new FileStream(Texture.filename, FileMode.Open, FileAccess.Read);

            tgaStream.Position = 0;
            tgaStream.Read(imageBuffer, 0, MAX_IMAGE_SIZE);
            tgaStream.Close();

            byte imgType = imageBuffer[2];
            int  width   = imageBuffer[12] | (imageBuffer[13] << 8);
            int  height  = imageBuffer[14] | (imageBuffer[15] << 8);

            if (Texture.loadOriginalFirst)
            {
                Texture.Resize(width, height);
            }
            int           depth     = imageBuffer[16];
            bool          alpha     = depth == 32 ? true : false;
            TextureFormat texFormat = depth == 32 ? TextureFormat.RGBA32 : TextureFormat.RGB24;

            if (texture.isNormalMap)
            {
                texFormat = TextureFormat.ARGB32;
            }
            bool convertToNormalFormat = texture.isNormalMap ? true : false;

            Texture2D tex = texture.texture;

            Color32[] colors = new Color32[width * height];
            int       n      = 18;

            if (imgType == 2)
            {
                for (int i = 0; i < width * height; i++)
                {
                    colors[i].b = imageBuffer[n++];
                    colors[i].g = imageBuffer[n++];
                    colors[i].r = imageBuffer[n++];
                    if (alpha)
                    {
                        colors[i].a = imageBuffer[n++];
                    }
                    else
                    {
                        colors[i].a = 255;
                    }
                    if (convertToNormalFormat)
                    {
                        colors[i].a = colors[i].r;
                        colors[i].r = colors[i].g;
                        colors[i].b = colors[i].g;
                    }
                }
            }
            else if (imgType == 10)
            {
                int i   = 0;
                int run = 0;
                while (i < width * height)
                {
                    run = imageBuffer[n++];
                    if ((run & 0x80) != 0)
                    {
                        run         = (run ^ 0x80) + 1;
                        colors[i].b = imageBuffer[n++];
                        colors[i].g = imageBuffer[n++];
                        colors[i].r = imageBuffer[n++];
                        if (alpha)
                        {
                            colors[i].a = imageBuffer[n++];
                        }
                        else
                        {
                            colors[i].a = 255;
                        }
                        if (convertToNormalFormat)
                        {
                            colors[i].a = colors[i].r;
                            colors[i].r = colors[i].g;
                            colors[i].b = colors[i].g;
                        }
                        i++;
                        for (int c = 1; c < run; c++, i++)
                        {
                            colors[i] = colors[i - 1];
                        }
                    }
                    else
                    {
                        run += 1;
                        for (int c = 0; c < run; c++, i++)
                        {
                            colors[i].b = imageBuffer[n++];
                            colors[i].g = imageBuffer[n++];
                            colors[i].r = imageBuffer[n++];
                            if (alpha)
                            {
                                colors[i].a = imageBuffer[n++];
                            }
                            else
                            {
                                colors[i].a = 255;
                            }
                            if (convertToNormalFormat)
                            {
                                colors[i].a = colors[i].r;
                                colors[i].r = colors[i].g;
                                colors[i].b = colors[i].g;
                            }
                        }
                    }
                }
            }
            else
            {
                ActiveTextureManagement.DBGLog("TGA format is not supported!");
            }


            if (Texture.needsResize)
            {
                colors = TextureConverter.ResizePixels(colors, width, height, Texture.resizeWidth, Texture.resizeHeight);
                width  = Texture.resizeWidth;
                height = Texture.resizeHeight;
            }
            tex.Resize((int)width, (int)height, texFormat, mipmaps);
            tex.SetPixels32(colors);
            tex.Apply(mipmaps, false);
        }
コード例 #6
0
        public static int MemorySaved(int originalWidth, int originalHeight, TextureFormat originalFormat, bool originalMipmaps, GameDatabase.TextureInfo Texture)
        {
            int           width   = Texture.texture.width;
            int           height  = Texture.texture.height;
            TextureFormat format  = Texture.texture.format;
            bool          mipmaps = Texture.texture.mipmapCount == 1 ? false : true;

            ActiveTextureManagement.DBGLog("Texture: " + Texture.name);
            ActiveTextureManagement.DBGLog("is normalmap: " + Texture.isNormalMap);
            Texture2D tex = Texture.texture;

            ActiveTextureManagement.DBGLog("originalWidth: " + originalWidth);
            ActiveTextureManagement.DBGLog("originalHeight: " + originalHeight);
            ActiveTextureManagement.DBGLog("originalFormat: " + originalFormat);
            ActiveTextureManagement.DBGLog("originalMipmaps: " + originalMipmaps);
            ActiveTextureManagement.DBGLog("width: " + width);
            ActiveTextureManagement.DBGLog("height: " + height);
            ActiveTextureManagement.DBGLog("format: " + format);
            ActiveTextureManagement.DBGLog("mipmaps: " + mipmaps);
            bool readable = true;

            try { tex.GetPixel(0, 0); }
            catch { readable = false; };
            ActiveTextureManagement.DBGLog("readable: " + readable);
            if (readable != Texture.isReadable)
            {
                ActiveTextureManagement.DBGLog("Readbility does not match!");
            }
            int oldSize = 0;
            int newSize = 0;

            switch (originalFormat)
            {
            case TextureFormat.ARGB32:
            case TextureFormat.RGBA32:
            case TextureFormat.BGRA32:
                oldSize = 4 * (originalWidth * originalHeight);
                break;

            case TextureFormat.RGB24:
                oldSize = 3 * (originalWidth * originalHeight);
                break;

            case TextureFormat.Alpha8:
                oldSize = originalWidth * originalHeight;
                break;

            case TextureFormat.DXT1:
                oldSize = (originalWidth * originalHeight) / 2;
                break;

            case TextureFormat.DXT5:
                oldSize = originalWidth * originalHeight;
                break;
            }
            switch (format)
            {
            case TextureFormat.ARGB32:
            case TextureFormat.RGBA32:
            case TextureFormat.BGRA32:
                newSize = 4 * (width * height);
                break;

            case TextureFormat.RGB24:
                newSize = 3 * (width * height);
                break;

            case TextureFormat.Alpha8:
                newSize = width * height;
                break;

            case TextureFormat.DXT1:
                newSize = (width * height) / 2;
                break;

            case TextureFormat.DXT5:
                newSize = width * height;
                break;
            }
            if (originalMipmaps)
            {
                oldSize += (int)(oldSize * .33f);
            }
            if (mipmaps)
            {
                newSize += (int)(newSize * .33f);
            }
            return(oldSize - newSize);
        }
コード例 #7
0
        public static TextureInfoWrapper FetchCacheTexture(TexInfo Texture, bool compress, bool mipmaps)
        {
            String textureName         = Texture.name;
            String originalTextureFile = KSPUtil.ApplicationRootPath + "GameData/" + textureName;
            String cacheFile           = KSPUtil.ApplicationRootPath + "GameData/ActiveTextureManagement/textureCache/" + textureName;
            String cacheConfigFile     = cacheFile + ".tcache";

            cacheFile += ".imgcache";

            String hashString = GetMD5String(originalTextureFile);

            if (TextureHashTable.ContainsKey(hashString))
            {
                ActiveTextureManagement.DBGLog("hash triggered... " + textureName);
                TextureInfoWrapper tex = TextureHashTable[hashString];
                if (tex.name != textureName)
                {
                    TextureInfoWrapper cacheTexInfo = new TextureInfoWrapper(Texture.file, tex.texture, tex.isNormalMap, tex.isReadable, tex.isCompressed);
                    cacheTexInfo.name = textureName;
                    ActiveTextureManagement.DBGLog("Re-using from hash dictionary... " + textureName + " is a duplicate of " + tex.name);

                    return(cacheTexInfo);
                }
            }

            if (File.Exists(cacheConfigFile))
            {
                ConfigNode config = ConfigNode.Load(cacheConfigFile);
                string     format = config.GetValue("orig_format");
                String     cacheHash = config.GetValue("md5");
                int        origWidth, origHeight;
                string     origWidthString  = config.GetValue("orig_width");
                string     origHeightString = config.GetValue("orig_height");
                int.TryParse(origWidthString, out origWidth);
                int.TryParse(origHeightString, out origHeight);


                if (origWidthString == null || origHeightString == null ||
                    cacheHash == null || format == null)
                {
                    return(RebuildCache(Texture, compress, mipmaps, hashString));
                }


                originalTextureFile += format;
                Texture.Resize(origWidth, origHeight);

                if (format != null && File.Exists(originalTextureFile) && File.Exists(cacheFile))
                {
                    String cacheIsNormString = config.GetValue("is_normal");
                    String cacheIsCompressed = config.GetValue("is_compressed");
                    String cacheWidthString  = config.GetValue("width");
                    String cacheHeihtString  = config.GetValue("height");
                    string hasAlphaString    = config.GetValue("hasAlpha");
                    string hasMipmapsString  = config.GetValue("hasMipmaps");
                    bool   cacheIsNorm       = false;
                    int    cacheWidth        = 0;
                    int    cacheHeight       = 0;
                    bool   hasAlpha          = true;
                    bool   hasMipmaps        = true;
                    bool   isCompressed      = true;
                    bool.TryParse(cacheIsNormString, out cacheIsNorm);
                    bool.TryParse(cacheIsCompressed, out isCompressed);
                    int.TryParse(cacheWidthString, out cacheWidth);
                    int.TryParse(cacheHeihtString, out cacheHeight);
                    bool.TryParse(hasAlphaString, out hasAlpha);
                    bool.TryParse(hasMipmapsString, out hasMipmaps);

                    if (cacheHash != hashString || compress != isCompressed || mipmaps != hasMipmaps || cacheIsNorm != Texture.isNormalMap || Texture.resizeWidth != cacheWidth || Texture.resizeHeight != cacheHeight)
                    {
                        if (cacheHash != hashString)
                        {
                            ActiveTextureManagement.DBGLog(cacheHash + " != " + hashString);
                        }
                        if (cacheIsNorm != Texture.isNormalMap)
                        {
                            ActiveTextureManagement.DBGLog(cacheIsNorm + " != " + Texture.isNormalMap);
                        }
                        if (Texture.resizeWidth != cacheWidth)
                        {
                            ActiveTextureManagement.DBGLog(Texture.resizeWidth + " != " + cacheWidth);
                        }
                        if (Texture.resizeHeight != cacheHeight)
                        {
                            ActiveTextureManagement.DBGLog(Texture.resizeHeight + " != " + cacheHeight);
                        }
                        return(RebuildCache(Texture, compress, mipmaps, hashString));
                    }
                    else
                    {
                        ActiveTextureManagement.DBGLog("Loading from cache... " + textureName);
                        Texture.needsResize = false;
                        Texture.width       = Texture.resizeWidth;
                        Texture.height      = Texture.resizeHeight;
                        Texture.filename    = cacheFile;
                        TextureInfoWrapper tex = TextureConverter.DDSToTexture(Texture.file, Texture, hasMipmaps, isCompressed, hasAlpha);
                        if (TextureHashTable.ContainsKey(hashString))
                        {
                            TextureHashTable[hashString] = tex;
                        }
                        else
                        {
                            TextureHashTable.Add(hashString, tex);
                        }

                        return(tex);
                    }
                }
                else
                {
                    return(RebuildCache(Texture, compress, mipmaps, hashString));
                }
            }
            else
            {
                return(RebuildCache(Texture, compress, mipmaps, hashString));
            }
        }
コード例 #8
0
        public static GameDatabase.TextureInfo FetchCacheTexture(TexInfo Texture, bool compress, bool mipmaps, bool makeNotReadable)
        {
            String textureName         = Texture.name;
            String originalTextureFile = KSPUtil.ApplicationRootPath + "GameData/" + textureName;
            String cacheFile           = KSPUtil.ApplicationRootPath + "GameData/ActiveTextureManagement/textureCache/" + textureName;
            String cacheConfigFile     = cacheFile + ".tcache";

            cacheFile += ".pngcache";
            if (File.Exists(cacheConfigFile))
            {
                ConfigNode config = ConfigNode.Load(cacheConfigFile);
                string     format = config.GetValue("orig_format");
                String     cacheHash = config.GetValue("md5");
                int        origWidth, origHeight;
                string     origWidthString  = config.GetValue("orig_width");
                string     origHeightString = config.GetValue("orig_height");
                int.TryParse(origWidthString, out origWidth);
                int.TryParse(origHeightString, out origHeight);

                if (origWidthString == null || origHeightString == null ||
                    cacheHash == null || format == null)
                {
                    return(RebuildCache(Texture, compress, mipmaps, makeNotReadable));
                }

                originalTextureFile += format;
                String hashString = GetMD5String(originalTextureFile);

                Texture.Resize(origWidth, origHeight);

                if (format != null && File.Exists(originalTextureFile) && File.Exists(cacheFile))
                {
                    String cacheIsNormString = config.GetValue("is_normal");
                    String cacheWidthString  = config.GetValue("width");
                    String cacheHeihtString  = config.GetValue("height");
                    bool   cacheIsNorm       = false;
                    int    cacheWidth        = 0;
                    int    cacheHeight       = 0;
                    bool.TryParse(cacheIsNormString, out cacheIsNorm);
                    int.TryParse(cacheWidthString, out cacheWidth);
                    int.TryParse(cacheHeihtString, out cacheHeight);

                    if (cacheHash != hashString || cacheIsNorm != Texture.isNormalMap || Texture.resizeWidth != cacheWidth || Texture.resizeHeight != cacheHeight)
                    {
                        if (cacheHash != hashString)
                        {
                            ActiveTextureManagement.DBGLog(cacheHash + " != " + hashString);
                        }
                        if (cacheIsNorm != Texture.isNormalMap)
                        {
                            ActiveTextureManagement.DBGLog(cacheIsNorm + " != " + Texture.isNormalMap);
                        }
                        if (Texture.resizeWidth != cacheWidth)
                        {
                            ActiveTextureManagement.DBGLog(Texture.resizeWidth + " != " + cacheWidth);
                        }
                        if (Texture.resizeHeight != cacheHeight)
                        {
                            ActiveTextureManagement.DBGLog(Texture.resizeHeight + " != " + cacheHeight);
                        }
                        return(RebuildCache(Texture, compress, mipmaps, makeNotReadable));
                    }
                    else if (cacheHash == hashString && !Texture.needsResize)
                    {
                        return(RebuildCache(Texture, compress, mipmaps, makeNotReadable));
                    }
                    else
                    {
                        ActiveTextureManagement.DBGLog("Loading from cache... " + textureName);
                        Texture.needsResize = false;
                        Texture2D newTex = new Texture2D(4, 4);
                        GameDatabase.TextureInfo cacheTexture = new GameDatabase.TextureInfo(newTex, Texture.isNormalMap, !makeNotReadable, compress);
                        Texture.texture  = cacheTexture;
                        Texture.filename = cacheFile;
                        TextureConverter.IMGToTexture(Texture, mipmaps, cacheIsNorm);
                        cacheTexture.name = textureName;
                        newTex.name       = textureName;
                        if (compress)
                        {
                            newTex.Compress(true);
                        }
                        newTex.Apply(mipmaps, makeNotReadable);
                        return(cacheTexture);
                    }
                }
                else
                {
                    return(RebuildCache(Texture, compress, mipmaps, makeNotReadable));
                }
            }
            else
            {
                return(RebuildCache(Texture, compress, mipmaps, makeNotReadable));
            }
        }
コード例 #9
0
        private static GameDatabase.TextureInfo RebuildCache(TexInfo Texture, bool compress, bool mipmaps, bool makeNotReadable)
        {
            Texture.loadOriginalFirst = true;
            ActiveTextureManagement.DBGLog("Loading texture...");
            TextureConverter.GetReadable(Texture, mipmaps);
            ActiveTextureManagement.DBGLog("Texture loaded.");

            GameDatabase.TextureInfo cacheTexture = Texture.texture;
            Texture2D tex = cacheTexture.texture;

            String textureName = cacheTexture.name;
            String cacheFile   = KSPUtil.ApplicationRootPath + "GameData/ActiveTextureManagement/textureCache/" + textureName;

            if (Texture.needsResize)
            {
                ActiveTextureManagement.DBGLog("Rebuilding Cache... " + Texture.name);

                ActiveTextureManagement.DBGLog("Saving cache file " + cacheFile + ".pngcache");
                TextureConverter.WriteTo(cacheTexture.texture, cacheFile + ".pngcache");

                String originalTextureFile = Texture.filename;
                String cacheConfigFile     = cacheFile + ".tcache";
                ActiveTextureManagement.DBGLog("Created Config for" + originalTextureFile);

                String hashString = GetMD5String(originalTextureFile);

                ConfigNode config = new ConfigNode();
                config.AddValue("md5", hashString); ActiveTextureManagement.DBGLog("md5: " + hashString);
                config.AddValue("orig_format", Path.GetExtension(originalTextureFile)); ActiveTextureManagement.DBGLog("orig_format: " + Path.GetExtension(originalTextureFile));
                config.AddValue("orig_width", Texture.width.ToString()); ActiveTextureManagement.DBGLog("orig_width: " + Texture.width.ToString());
                config.AddValue("orig_height", Texture.height.ToString()); ActiveTextureManagement.DBGLog("orig_height: " + Texture.height.ToString());
                config.AddValue("is_normal", cacheTexture.isNormalMap.ToString()); ActiveTextureManagement.DBGLog("is_normal: " + cacheTexture.isNormalMap.ToString());
                config.AddValue("width", Texture.resizeWidth.ToString()); ActiveTextureManagement.DBGLog("width: " + Texture.resizeWidth.ToString());
                config.AddValue("height", Texture.resizeHeight.ToString()); ActiveTextureManagement.DBGLog("height: " + Texture.resizeHeight.ToString());

                config.Save(cacheConfigFile);
                ActiveTextureManagement.DBGLog("Saved Config.");
            }
            else
            {
                String directory = Path.GetDirectoryName(cacheFile + ".none");
                if (File.Exists(directory))
                {
                    File.Delete(directory);
                }
                Directory.CreateDirectory(directory);
            }

            if (compress)
            {
                tex.Compress(true);
            }
            cacheTexture.isCompressed = compress;
            if (!makeNotReadable)
            {
                tex.Apply(mipmaps);
            }
            else
            {
                tex.Apply(mipmaps, true);
            }
            cacheTexture.isReadable = !makeNotReadable;

            return(cacheTexture);
        }