protected override void OnKill() { action_._Kill(); action_ = null; timeScale_ = 1f; }
protected override void OnKill() { if (action_ != null) { action_._Kill(); } loops_ = 1; curLoop_ = 0; action_ = null; }
public void Kill() { if (action_ != null) { action_._Kill(); } action_ = null; state_ = InstanceState.KILLED; updateType_ = UpdateType.NORMAL; }