private Vector2 initialPosition; // Used to store the platform's initial position. // Use this for initialization. void Start() { // Setting up references. rigidbody = GetComponent <Rigidbody2D>(); sinking = GetComponent <PlatformSink>(); initialPosition = transform.position; }
private Vector2 initialPosition; // Used to store the platform's initial position. // Use this for initialization. void Start () { // Setting up references. rigidbody = GetComponent<Rigidbody2D>(); sinking = GetComponent<PlatformSink>(); initialPosition = transform.position; }