private Vector2 initialPosition;                                // Used to store the platform's initial position.

        // Use this for initialization.
        void Start()
        {
            // Setting up references.
            rigidbody       = GetComponent <Rigidbody2D>();
            sinking         = GetComponent <PlatformSink>();
            initialPosition = transform.position;
        }
		private Vector2 initialPosition;			// Used to store the platform's initial position.

		// Use this for initialization.
		void Start () {
			// Setting up references.
			rigidbody = GetComponent<Rigidbody2D>();
			sinking = GetComponent<PlatformSink>();
			initialPosition = transform.position;
		}