/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (LaserGame game = new LaserGame()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (LaserGame game = new LaserGame()) { game.Run(); } }
public TileMapManagerExtension(LaserGame game) : base(game, TileSheetPath) { worldObjects = new List <InWorldObject>(); worldObjects.Add(new Townsman(0, 0)); worldObjects.Add(new Townsman(1, 0)); worldObjects.Add(new Townsman(1, 1)); }
public TileMapComponent(LaserGame game, TileMapManagerExtension map) : base(game) { this.mapManager = map; }
public TileMapComponent(LaserGame game, TileMapManagerExtension map) : base(game) { this.mapManager = map; }