public virtual bool Visible(BoundingBox box) { if (DisableFrustum) { return(true); } if (Frustum == null) { throw new Exception("Call SetLens() first"); } return(Frustum.Intersect(box) > 0); }
public FrustrumIntersectionType Intersect(BoundingBox box) { return(Frustum.Intersect(box)); }
public virtual bool Visible(BoundingBox box) { return(DisableFrustum || Frustum.Intersect(box) > 0); }