public static AIMoveToActionV2 CreateAIMoveToActionV2(AIMoveToActionInputData AIMoveToActionInputData, AIPatrolGraphRuntimeCallbacks AIPatrolGraphRuntimeCallbacks) { return(CreateAIMoveToActionV2(AIMoveToActionInputData.WorldPosition, AIMoveToActionInputData.GetWorldRotation(), AIMoveToActionInputData.AIMovementSpeed, AIPatrolGraphRuntimeCallbacks)); }
protected AIMoveToActionV2 CreateAIMoveToActionV2(CoreInteractiveObject InvolvedInteractiveObject, AIMoveToActionInputData AIMoveToActionInputData, Func <List <ASequencedAction> > nextActionsDeffered) { return(new AIMoveToActionV2(InvolvedInteractiveObject, AIMoveToActionInputData.WorldPoint, AIMoveToActionInputData.AIMovementSpeed, nextActionsDeffered)); }
public static AIWarpActionV2 CreateAIWarpAction(CoreInteractiveObject InvolvedInteractiveObject, AIMoveToActionInputData AIMoveToActionInputData) { return(CreateAIWarpAction(InvolvedInteractiveObject, AIMoveToActionInputData.WorldPosition, AIMoveToActionInputData.GetWorldRotation())); }