protected Base() { ObjConstants = new Constants(); ObjHeroes = new Heroes(); ObjMinions = new Minions(); ObjTurrets = new Turrets(); Menu = new Menu("AIM", "AIM", true); //AIM Settings Menu.AddItem(new MenuItem("Enabled", "Enabled").SetValue(new KeyBind(32, KeyBindType.Toggle))); Menu.AddItem(new MenuItem("LowHealth", "Self Low Health %").SetValue(new Slider(20, 10, 50))); //Humanizer var move = Menu.AddSubMenu(new Menu("Humanizer", "humanizer")); move.AddItem(new MenuItem("MovementEnabled", "Enabled").SetValue(true)); move.AddItem(new MenuItem("MovementDelay", "Movement Delay")).SetValue(new Slider(400, 0, 1000)); Menu.AddToMainMenu(); Console.WriteLine("Menu Init Success!"); ObjHQ = new HQ(); Orbwalker = Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker")); OrbW = new Orbwalking.Orbwalker(Orbwalker); Obj_AI_Base.OnIssueOrder += Obj_AI_Base_OnIssueOrder; }
protected Base() { ObjConstants = new Constants(); ObjHeroes = new Heroes(); ObjMinions = new Minions(); ObjTurrets = new Turrets(); Menu = new Menu("AIM", "AIM", true); //AIM Settings Menu.AddItem(new MenuItem("Enabled", "Enabled").SetValue(new KeyBind(32, KeyBindType.Toggle))); Menu.AddItem(new MenuItem("LowHealth", "Self Low Health %").SetValue(new Slider(20, 10, 50))); Menu.AddItem(new MenuItem("autobounds", "AUTO SET MIN MAX(turn off to manually set)").SetValue(true)); Menu.AddItem(new MenuItem("MinDist", "Min Dist ").SetValue(new Slider(100, -500, 1000))); Menu.AddItem(new MenuItem("MaxDist", "Max Dist ").SetValue(new Slider(300, -500, 1000))); //Humanizer var move = Menu.AddSubMenu(new Menu("Humanizer", "humanizer")); move.AddItem(new MenuItem("MovementEnabled", "Enabled").SetValue(true)); move.AddItem(new MenuItem("MovementDelay", "Movement Delay")).SetValue(new Slider(400, 0, 5000)); Menu.AddToMainMenu(); Console.WriteLine("Menu Init Success!"); ObjHQ = new HQ(); Orbwalker = Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker")); OrbW = new Orbwalking.Orbwalker(Orbwalker); Obj_AI_Base.OnIssueOrder += Obj_AI_Base_OnIssueOrder; }