コード例 #1
0
ファイル: GameDebugTree.cs プロジェクト: saizant/MonoAGS
 public GameDebugTree(IGame game, IRenderLayer layer, InspectorPanel inspector)
 {
     _game         = game;
     _inspector    = inspector;
     _addedObjects = new AGSConcurrentHashSet <string>(100, false);
     _layer        = layer;
 }
コード例 #2
0
ファイル: GameDebugView.cs プロジェクト: saizant/MonoAGS
 public GameDebugView(IGame game)
 {
     _game        = game;
     _layer       = new AGSRenderLayer(AGSLayers.UI.Z - 1, independentResolution: new Size(1800, 1200));
     _inspector   = new InspectorPanel(game, _layer);
     _debugTree   = new GameDebugTree(game, _layer, _inspector);
     _displayList = new GameDebugDisplayList(game, _layer);
 }