public GameDebugTree(IGame game, IRenderLayer layer, InspectorPanel inspector) { _game = game; _inspector = inspector; _addedObjects = new AGSConcurrentHashSet <string>(100, false); _layer = layer; }
public GameDebugView(IGame game) { _game = game; _layer = new AGSRenderLayer(AGSLayers.UI.Z - 1, independentResolution: new Size(1800, 1200)); _inspector = new InspectorPanel(game, _layer); _debugTree = new GameDebugTree(game, _layer, _inspector); _displayList = new GameDebugDisplayList(game, _layer); }