public CompileMessages CreateVoiceActingScript(Game game) { CompileMessages errors = new CompileMessages(); VoiceActorScriptProcessor processor = new VoiceActorScriptProcessor(game, errors, GetFunctionCallsToProcessForSpeech(true)); TextProcessingHelper.ProcessAllGameText(processor, game, errors); _linesByCharacter = processor.LinesByCharacter; _linesInOrder = processor.LinesInOrder; return errors; }
public CompileMessages CreateVoiceActingScript(Game game) { CompileMessages errors = new CompileMessages(); VoiceActorScriptProcessor processor = new VoiceActorScriptProcessor(game, errors, GetFunctionCallsToProcessForSpeech(true)); TextProcessingHelper.ProcessAllGameText(processor, game, errors); _linesByCharacter = processor.LinesByCharacter; _linesInOrder = processor.LinesInOrder; return(errors); }