コード例 #1
0
 public override void OnDraw()
 {
     GetRenderer().Clear(new RGBA_Doubles(1, 1, 1, 1));
     GetRenderer().Rasterizer.SetVectorClipBox(M.Zero <T>(), M.Zero <T>(), width(), height());
     m_Controller.FastRender(m_SuperFast.status());
     m_Controller.Render(GetRenderer());
     //m_SuperFast.Render(GetRenderer());
     base.OnDraw();
 }
コード例 #2
0
ファイル: GamePlatform.cs プロジェクト: MichealWen/sharpmapv2
        public override void OnDraw()
        {
            base.OnDraw();
            if (m_ShowFrameRate)
            {
                T GraphOffsetY = M.New <T>(-105);
                if (m_ShowPotentialDrawsBudgetGraph.status())
                {
                    IAffineTransformMatrix <T> Position = MatrixFactory <T> .NewTranslation(M.Zero <T>(), GraphOffsetY);

                    m_PotentialDrawsBudgetGraph.Draw(Position, GetRenderer());
                }

                if (m_ShowPotentialUpdatesBudgetGraph.status())
                {
                    IAffineTransformMatrix <T> Position = MatrixFactory <T> .NewTranslation(M.Zero <T>(), GraphOffsetY);

                    m_PotentialUpdatesBudgetGraph.Draw(Position, GetRenderer());
                }

                if (m_ShowActualDrawsBudgetGraph.status())
                {
                    IAffineTransformMatrix <T> Position = MatrixFactory <T> .NewTranslation(M.Zero <T>(), GraphOffsetY);

                    m_ActualDrawsBudgetGraph.Draw(Position, GetRenderer());
                }
            }
        }
コード例 #3
0
        public override void OnDraw()
        {
            FormatRGB pf = new FormatRGB(rbuf_window(), new BlenderBGR());

            FormatGray pfr = new FormatGray(rbuf_window(), new BlenderGray(), 3, 2);
            FormatGray pfg = new FormatGray(rbuf_window(), new BlenderGray(), 3, 1);
            FormatGray pfb = new FormatGray(rbuf_window(), new BlenderGray(), 3, 0);

            FormatClippingProxy clippingProxy      = new FormatClippingProxy(pf);
            FormatClippingProxy clippingProxyRed   = new FormatClippingProxy(pfr);
            FormatClippingProxy clippingProxyGreen = new FormatClippingProxy(pfg);
            FormatClippingProxy clippingProxyBlue  = new FormatClippingProxy(pfb);

            RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>();
            ScanlinePacked8          sl  = new ScanlinePacked8();

            clippingProxy.Clear(m_UseBlackBackground.status() ? new RGBA_Doubles(0, 0, 0) : new RGBA_Doubles(1, 1, 1));

            RGBA_Bytes FillColor = m_UseBlackBackground.status() ? new RGBA_Bytes(255, 255, 255, (uint)(m_alpha.value().ToInt())) : new RGBA_Bytes(0, 0, 0, (uint)(m_alpha.value().ToInt()));

            VertexSource.Ellipse <T> er = new AGG.VertexSource.Ellipse <T>(width().Divide(2).Subtract(0.87 * 50), height().Divide(2).Subtract(0.5 * 50), M.New <T>(100), M.New <T>(100), 100);
            ras.AddPath(er);
            Renderer <T> .RenderSolid(clippingProxyRed, ras, sl, FillColor);

            VertexSource.Ellipse <T> eg = new AGG.VertexSource.Ellipse <T>(width().Divide(2).Add(0.87 * 50), height().Divide(2).Subtract(0.5 * 50), M.New <T>(100), M.New <T>(100), 100);
            ras.AddPath(eg);
            Renderer <T> .RenderSolid(clippingProxyGreen, ras, sl, FillColor);

            //renderer_scanlines.render_scanlines_aa_solid(ras, sl, rbg, new gray8(0, unsigned(m_alpha.Value())));

            VertexSource.Ellipse <T> eb = new AGG.VertexSource.Ellipse <T>(width().Divide(2), height().Divide(2).Add(50), M.New <T>(100), M.New <T>(100), 100);
            ras.AddPath(eb);
            Renderer <T> .RenderSolid(clippingProxyBlue, ras, sl, FillColor);

            //renderer_scanlines.render_scanlines_aa_solid(ras, sl, rbb, new gray8(0, unsigned(m_alpha.Value())));

            //m_alpha.Render(ras, sl, clippingProxy);
            //m_UseBlackBackground.Render(ras, sl, clippingProxy);
            base.OnDraw();
        }
コード例 #4
0
ファイル: lion_outline.cs プロジェクト: MichealWen/sharpmapv2
        public lion_outline_application(PixelFormats format, ERenderOrigin RenderOrigin)
            : base(format, RenderOrigin)
        {
            m_width_slider = new AGG.UI.SliderWidget <T>(5, 5, 150, 12);
            m_scanline     = new AGG.UI.cbox_ctrl <T>(160, 5, "Use Scanline Rasterizer");
            m_scanline.status(true);
            parse_lion();
            AddChild(m_width_slider);
            m_width_slider.SetTransform(MatrixFactory <T> .NewIdentity(VectorDimension.Two));
            m_width_slider.range(0.0, 4.0);
            m_width_slider.value(1.0);
            m_width_slider.label("Width {0:F2}");

            AddChild(m_scanline);
            m_scanline.SetTransform(MatrixFactory <T> .NewIdentity(VectorDimension.Two));
        }
コード例 #5
0
ファイル: lion_outline.cs プロジェクト: MichealWen/sharpmapv2
        public override void OnDraw()
        {
            int width  = (int)rbuf_window().Width;
            int height = (int)rbuf_window().Height;


            IPixelFormat        pixf          = new FormatRGB(rbuf_window(), new BlenderBGR());
            FormatClippingProxy clippingProxy = new FormatClippingProxy(pixf);

            clippingProxy.Clear(new RGBA_Doubles(1, 1, 1));

            IAffineTransformMatrix <T> mtx = MatrixFactory <T> .NewIdentity(VectorDimension.Two);

            mtx.Translate(MatrixFactory <T> .CreateVector2D(g_base_dx.Negative(), g_base_dy.Negative()));
            mtx.Scale(g_scale);
            mtx.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), g_angle.Add(Math.PI).ToDouble());
            mtx.Shear(MatrixFactory <T> .CreateVector2D(g_skew_x.Divide(1000.0), g_skew_y.Divide(1000.0)));
            mtx.Translate(MatrixFactory <T> .CreateVector2D(width / 2, height / 2));

            if (m_scanline.status())
            {
                g_rasterizer.SetVectorClipBox(0, 0, width, height);

                ConvStroke <T> stroke = new ConvStroke <T>(g_path);
                stroke.Width    = m_width_slider.value();
                stroke.LineJoin = LineJoin.RoundJoin;
                ConvTransform <T> trans = new ConvTransform <T>(stroke, mtx);
                Renderer <T> .RenderSolidAllPaths(clippingProxy, g_rasterizer, g_scanline, trans, g_colors, g_path_idx, g_npaths);
            }
            else
            {
                /*
                 * double w = m_width_slider.Value() * mtx.scale();
                 *
                 * line_profile_aa profile = new line_profile_aa(w, new gamma_none());
                 * renderer_outline_aa ren = new renderer_outline_aa(rb, profile);
                 * rasterizer_outline_aa ras = new rasterizer_outline_aa(ren);
                 *
                 * conv_transform trans = new conv_transform(g_path, mtx);
                 *
                 * ras.render_all_paths(trans, g_colors, g_path_idx, g_npaths);
                 */
            }

            base.OnDraw();
        }
コード例 #6
0
        public override void OnDraw()
        {
            GammaLut            gamma         = new GammaLut(m_gamma.value().ToDouble());
            IBlender            NormalBlender = new BlenderBGRA();
            IBlender            GammaBlender  = new BlenderGammaBGRA(gamma);
            FormatRGBA          pixf          = new FormatRGBA(rbuf_window(), NormalBlender);
            FormatClippingProxy clippingProxy = new FormatClippingProxy(pixf);

            clippingProxy.Clear(m_white_on_black.status() ? new RGBA_Doubles(0, 0, 0) : new RGBA_Doubles(1, 1, 1));

            RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>();
            ScanlinePacked8          sl  = new ScanlinePacked8();

            Ellipse <T> e = new Ellipse <T>();

            // TODO: If you drag the control circles below the bottom of the window we get an exception.  This does not happen in AGG.
            // It needs to be debugged.  Turning on clipping fixes it.  But standard agg works without clipping.  Could be a bigger problem than this.
            //ras.clip_box(0, 0, width(), height());

            // Render two "control" circles
            e.Init(m_x[0], m_y[0], M.New <T>(3), M.New <T>(3), 16);
            ras.AddPath(e);
            Renderer <T> .RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(127, 127, 127));

            e.Init(m_x[1], m_y[1], M.New <T>(3), M.New <T>(3), 16);
            ras.AddPath(e);
            Renderer <T> .RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(127, 127, 127));

            T d = m_offset.value();

            // Creating a rounded rectangle
            RoundedRect <T> r = new RoundedRect <T>(m_x[0].Add(d), m_y[0].Add(d), m_x[1].Add(d), m_y[1].Add(d), m_radius.value());

            r.NormalizeRadius();

            // Drawing as an outline
            if (!m_DrawAsOutlineCheckBox.status())
            {
                ConvStroke <T> p = new ConvStroke <T>(r);
                p.Width = M.One <T>();
                ras.AddPath(p);
            }
            else
            {
                ras.AddPath(r);
            }

            pixf.Blender = GammaBlender;
            Renderer <T> .RenderSolid(clippingProxy, ras, sl, m_white_on_black.status()?new RGBA_Bytes(1, 1, 1) : new RGBA_Bytes(0, 0, 0));

            // this was in the original demo, but it does nothing because we changed the blender not the gamma function.
            //ras.gamma(new gamma_none());
            // so let's change the blender instead
            pixf.Blender = NormalBlender;

            // Render the controls
            //m_radius.Render(ras, sl, clippingProxy);
            //m_gamma.Render(ras, sl, clippingProxy);
            //m_offset.Render(ras, sl, clippingProxy);
            //m_white_on_black.Render(ras, sl, clippingProxy);
            //m_DrawAsOutlineCheckBox.Render(ras, sl, clippingProxy);
            base.OnDraw();
        }