/// <summary> /// This method is called to resynchronize the GUI state of a player /// that executed a server to server portal, if the player is in an /// area. /// </summary> /// <param name="ResyncInfo">Supplies the resync block for the /// player. This contains the deserialized resynchronization command /// data.</param> /// <param name="PCObject">Supplies the player object id.</param> /// <param name="Script">Supplies the script object.</param> /// <param name="Tries">Supplies the count of retries.</param> private static void ResynchronizePlayerState(ResyncState ResyncInfo, uint PCObject, ACR_ServerCommunicator Script, int Tries = 0) { if (Script.GetIsObjectValid(PCObject) == ACR_ServerCommunicator.FALSE) { // // The player logged out while a resync request was pending. // Throw away the state as it is no longer needed on a full log // out and log in sequence. // return; } if ((Script.GetArea(PCObject) == ACR_ServerCommunicator.OBJECT_INVALID) || (Script.GetScriptHidden(PCObject) != ACR_ServerCommunicator.FALSE)) { // // The player may still be in transition or is not yet loaded. // Queue the request. // if (Tries < MAX_RESYNC_RETRIES) { Script.DelayCommand(RESYNC_RETRY_INTERVAL, delegate() { ResynchronizePlayerState(ResyncInfo, PCObject, Script, Tries + 1); }); } return; } PlayerState State = Script.TryGetPlayerState(PCObject); if (State == null) { return; } // // Area transition has finished. Apply the GUI state now. // State.ChatSelectGUIExpanded = ((ResyncInfo.ResyncFlags & RESYNC_FLAG_CHAT_SELECT_EXPANDED) != 0); State.UpdateChatSelectGUIHeaders(); Script.SendMessageToPC(PCObject, "Server to server portal completed."); Script.WriteTimestampedLogEntry(String.Format( "ACR_ServerCommunicator.GUIResynchronizer.ResynchronizePlayerState: Resynchronized player GUI state for player {0} after server-to-server portal.", Script.GetName(PCObject))); }
/// <summary> /// Dispatch the event (in a script context). /// </summary> /// <param name="Script">Supplies the script object.</param> /// <param name="Database">Supplies the database connection.</param> public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database) { // // If the event was for a player logging on to the local server, // then don't re-broadcast it. // foreach (uint PlayerObject in Script.GetPlayers(true)) { PlayerState Player = Script.TryGetPlayerState(PlayerObject); if (Player == null) { continue; } if (!Player.CharacterIdsShown.Contains(Character.CharacterId)) { string sPlayerListBox = ""; if (Server.ServerId == Script.GetDatabase().ACR_GetServerID() || Script.GetLocalInt(PlayerObject, "chatselect_expanded") == 0) { if (IsDM == true) { sPlayerListBox = "LocalDMList"; Player.ChatSelectLocalDMsShown += 1; } else { sPlayerListBox = "LocalPlayerList"; Player.ChatSelectLocalPlayersShown += 1; } if (Server.ServerId == Script.GetDatabase().ACR_GetServerID()) { Script.AddListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName, "RosterData=/t \"" + Character.CharacterName + "\"", "", "5=/t \"" + Character.CharacterName + "\" ", ""); } else { if (Player.Flags.HasFlag(PlayerStateFlags.ChatSelectShowLocalPlayersOnlyWhenCollapsed)) { continue; } Script.AddListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName, "RosterData=#t \"" + Character.CharacterName + "\"", "", "5=#t \"" + Character.CharacterName + "\" ", ""); } } else { if (IsDM == true) { sPlayerListBox = "RemoteDMList"; Player.ChatSelectRemoteDMsShown += 1; } else { sPlayerListBox = "RemotePlayerList"; Player.ChatSelectRemotePlayersShown += 1; } Script.AddListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName, "RosterData=#t \"" + Character.CharacterName + "\"", "", "5=#t \"" + Character.CharacterName + "\" ", ""); } Player.CharacterIdsShown.Add(Character.CharacterId); Player.UpdateChatSelectGUIHeaders(); } } if (Database.ACR_GetServerID() == Server.ServerId) { return; } string Message = String.Format( "{0}<c=#FFA500>{1} ({2}) joined {3}.</c>", // <c=Orange...> IsDM ? "<c=#99CCFF>[DM] </c>": "", Character.Name, Character.Player.Name, Server.Name); string ChatMessage = "</c>" + Message; foreach (uint PlayerObject in Script.GetPlayers(true)) { PlayerState Player = Script.TryGetPlayerState(PlayerObject); if (Player == null) { continue; } if (!Script.IsCrossServerNotificationEnabled(PlayerObject)) { continue; } if ((Player.Flags & PlayerStateFlags.SendCrossServerNotificationsToCombatLog) != 0) { Script.SendMessageToPC(PlayerObject, Message); } else { Script.SendChatMessage( CLRScriptBase.OBJECT_INVALID, PlayerObject, CLRScriptBase.CHAT_MODE_SERVER, ChatMessage, CLRScriptBase.FALSE); } } #if DEBUG_MODE Script.WriteTimestampedLogEntry(Message); #endif }