コード例 #1
0
ファイル: SoundsViewModel.cs プロジェクト: saeednazari/Rubezh
		public void Initialize()
		{
			IsNowPlaying = false;

			Sounds = new ObservableCollection<SoundViewModel>();
			var stateClasses = new List<XStateClass>();
			stateClasses.Add(XStateClass.Attention);
			stateClasses.Add(XStateClass.Fire1);
			stateClasses.Add(XStateClass.Fire2);
			stateClasses.Add(XStateClass.AutoOff);
			stateClasses.Add(XStateClass.ConnectionLost);
			stateClasses.Add(XStateClass.Failure);
			stateClasses.Add(XStateClass.Ignore);
			stateClasses.Add(XStateClass.Off);
			stateClasses.Add(XStateClass.On);
			stateClasses.Add(XStateClass.TurningOff);
			stateClasses.Add(XStateClass.TurningOn);
			foreach (var stateClass in stateClasses)
			{
				var newSound = new Sound() { StateClass = stateClass };

				var sound = FiresecClient.FiresecManager.SystemConfiguration.Sounds.FirstOrDefault(x => x.StateClass == stateClass);
				if (sound == null)
					FiresecClient.FiresecManager.SystemConfiguration.Sounds.Add(newSound);
				else
					newSound = sound;

				Sounds.Add(new SoundViewModel(newSound));
			}
			SelectedSound = Sounds.FirstOrDefault();

			if (FiresecClient.FiresecManager.SystemConfiguration.Sounds.RemoveAll(x => !Sounds.Any(y => y.StateClass == x.StateClass)) > 0)
				ServiceFactory.SaveService.SoundsChanged = true;
		}
コード例 #2
0
ファイル: SoundViewModel.cs プロジェクト: hjlfmy/Rubezh
 public SoundViewModel(Sound sound)
 {
     Sound = sound;
 }
コード例 #3
0
ファイル: SoundsViewModel.cs プロジェクト: hjlfmy/Rubezh
        public void Initialize()
        {
            IsNowPlaying = false;

            Sounds = new ObservableCollection<SoundViewModel>();
            foreach (StateType stateType in Enum.GetValues(typeof(StateType)))
            {
                if (stateType == StateType.No)
                {
                    continue;
                }
                var newSound = new Sound() { StateType = stateType };

                if (FiresecClient.FiresecManager.SystemConfiguration.Sounds.IsNotNullOrEmpty())
                {
                    var sound = FiresecClient.FiresecManager.SystemConfiguration.Sounds.FirstOrDefault(x => x.StateType == stateType);
                    if (sound == null)
                        FiresecClient.FiresecManager.SystemConfiguration.Sounds.Add(newSound);
                    else
                        newSound = sound;
                }
                else
                {
                    FiresecClient.FiresecManager.SystemConfiguration.Sounds.Add(newSound);
                }
                Sounds.Add(new SoundViewModel(newSound));
            }
            if (Sounds.IsNotNullOrEmpty())
                SelectedSound = Sounds[0];
        }