public override void OnInspectorGUI() { RememberAnimator _target = (RememberAnimator)target; _target.ShowGUI(); SharedGUI(); }
public override void OnInspectorGUI() { RememberAnimator _target = (RememberAnimator)target; _target.ShowGUI(); #if UNITY_5 || UNITY_2017_1_OR_NEWER SharedGUI(); #else EditorGUILayout.HelpBox("This component is only compatible with Unity 5 or later.", MessageType.Info); #endif }