コード例 #1
0
        public override void OnInspectorGUI()
        {
            RememberAnimator _target = (RememberAnimator)target;

            _target.ShowGUI();
            SharedGUI();
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            RememberAnimator _target = (RememberAnimator)target;

            _target.ShowGUI();

                        #if UNITY_5 || UNITY_2017_1_OR_NEWER
            SharedGUI();
                        #else
            EditorGUILayout.HelpBox("This component is only compatible with Unity 5 or later.", MessageType.Info);
                        #endif
        }