/// <summary> /// 回调函数 /// </summary> private void LoadComplete(string label) { //加载AB包中资源 UnityEngine.Object obj = _SingleABLoader.LoadAsset(assetName, false); Instantiate(obj); //查询包中的资源 string[] strArray = _SingleABLoader.RetrievalAllAssetNames(); foreach (string str in strArray) { Debug.Log(str); } }
private void LoadAB1Complete(string abName) { Debug.Log(abName + "加载完成"); var prefab = loader.LoadAsset(assetName1, false); GameObject.Instantiate(prefab); string[] arr = loader.GetAllAssetName(); foreach (var item in arr) { Debug.Log(item); } }