private static void ignite() { var autoIgnite = TargetSelector.GetTarget(MyActivator.ignite.Range, DamageType.True); if (autoIgnite != null && autoIgnite.Health <= Player.GetSpellDamage(autoIgnite, MyActivator.ignite.Slot) || autoIgnite != null && autoIgnite.HealthPercent <= AatroxMenu.spellsHealignite()) { MyActivator.ignite.Cast(autoIgnite); } }