コード例 #1
0
 /// <summary>
 /// 获取单条数据
 /// </summary>
 /// <returns></returns>
 public V_xy_sp_skill Get(Expression <Func <xy_sp_skill, bool> > predicate = null)
 {
     using (xy_sp_skillDAL dal = new xy_sp_skillDAL()){
         xy_sp_skill entity = dal.Get(predicate);
         return(EntityToModel(entity));
     }
 }
コード例 #2
0
        /// <summary>
        /// 更新
        /// </summary>
        /// <param name="model"></param>
        /// <returns></returns>
        public bool Edit(V_xy_sp_skill model)
        {
            if (model == null)
            {
                return(false);
            }
            using (xy_sp_skillDAL dal = new xy_sp_skillDAL()){
                xy_sp_skill entitys = ModelToEntity(model);

                return(dal.Edit(entitys));
            }
        }
コード例 #3
0
        /// <summary>
        /// 新增
        /// </summary>
        /// <param name="model"></param>
        /// <returns></returns>
        public string Add(V_xy_sp_skill model)
        {
            if (model == null)
            {
                return(string.Empty);
            }

            using (xy_sp_skillDAL dal = new xy_sp_skillDAL()){
                xy_sp_skill entity = ModelToEntity(model);
                entity.SkillID = string.IsNullOrEmpty(model.SkillID) ? Guid.NewGuid().ToString("N") : model.SkillID;

                return(dal.Add(entity));
            }
        }
コード例 #4
0
        /// <summary>
        /// Model转Entity
        /// </summary>
        /// <param name="model"></param>
        /// <returns></returns>
        public xy_sp_skill ModelToEntity(V_xy_sp_skill model)
        {
            if (model != null)
            {
                xy_sp_skill entity = new xy_sp_skill()
                {
                    SkillID          = model.SkillID,
                    SkillName        = model.SkillName,
                    SkillDescription = model.SkillDescription,
                    SkillPathPrompt  = model.SkillPathPrompt,
                    SkillType        = model.SkillType,
                    SkillGainValue   = model.SkillGainValue,
                    ExpendType       = model.ExpendType,
                    ExpendValue      = model.ExpendValue,
                    isGroupinjury    = model.isGroupinjury,
                    injuryCount      = model.injuryCount,
                    NeedLevel        = model.NeedLevel,
                };

                return(entity);
            }
            return(null);
        }
コード例 #5
0
        /// <summary>
        /// Entity转Model
        /// </summary>
        /// <param name="entity"></param>
        /// <returns></returns>
        public V_xy_sp_skill EntityToModel(xy_sp_skill entity)
        {
            if (entity != null)
            {
                V_xy_sp_skill model = new V_xy_sp_skill()
                {
                    SkillID          = entity.SkillID,
                    SkillName        = entity.SkillName,
                    SkillDescription = entity.SkillDescription,
                    SkillPathPrompt  = entity.SkillPathPrompt,
                    SkillType        = entity.SkillType,
                    SkillGainValue   = entity.SkillGainValue,
                    ExpendType       = entity.ExpendType,
                    ExpendValue      = entity.ExpendValue,
                    isGroupinjury    = entity.isGroupinjury,
                    injuryCount      = entity.injuryCount,
                    NeedLevel        = entity.NeedLevel,
                };

                return(model);
            }

            return(null);
        }