// Update is called once per frame void Update() { if (currentHp <= 0) { lose.SetActive(true); if (Input.GetKeyDown(KeyCode.Return)) { SceneManager.LoadScene("menu", LoadSceneMode.Single); } } //animator if (currentHp == 0) { animator.SetBool("Death", true); Death(); //jak umiera } if (gameObject.GetComponent <Dash>().dashing == true) { animator.SetBool("Dash", true); } if (gameObject.GetComponent <Dash>().dashing != true) { animator.SetBool("Dash", false); } if (gameObject.GetComponent <Teleport_Dash_lvl2>().teleporting == true) { animator.SetBool("Teleport", true); } if (gameObject.GetComponent <Teleport_Dash_lvl2>().teleporting != true) { animator.SetBool("Teleport", false); } if (gameObject.GetComponent <Immaterial>().invincible == true) { //invincible } if (gameObject.GetComponent <Immaterial>().invincible != true) { //invincible } if (gameObject.GetComponent <Immaterial_lvl2>().invincibleRainbow == true) { //invincible } if (gameObject.GetComponent <Immaterial_lvl2>().invincibleRainbow != true) { //invincible } if (currentHp > maxHp) { currentHp = maxHp; } GameObject Obiekt = GameObject.Find("Player"); Dash dash = Obiekt.GetComponent <Dash>(); if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.A) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = true; animator.SetBool("Run", true); Ray forwardRay = new Ray(transform.position, Vector3.forward); Ray leftRay = new Ray(transform.position, Vector3.left); if (!Physics.Raycast(forwardRay, 4 * speed)) { transform.Translate(Vector3.forward * ((speed * Mathf.Sqrt(2))) / 2); } if (!Physics.Raycast(leftRay, 4 * speed)) { transform.Translate(Vector3.left * ((speed * Mathf.Sqrt(2))) / 2); } } else if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.D) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = false; animator.SetBool("Run", true); Ray forwardRay = new Ray(transform.position, Vector3.forward); Ray rightRay = new Ray(transform.position, Vector3.right); if (!Physics.Raycast(forwardRay, 4 * speed)) { transform.Translate(Vector3.forward * ((speed * Mathf.Sqrt(2))) / 2); } if (!Physics.Raycast(rightRay, 4 * speed)) { transform.Translate(Vector3.right * ((speed * Mathf.Sqrt(2))) / 2); } } else if (Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.A) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = true; animator.SetBool("Run", true); Ray backRay = new Ray(transform.position, Vector3.back); Ray leftRay = new Ray(transform.position, Vector3.left); if (!Physics.Raycast(backRay, 6 * speed)) { transform.Translate(Vector3.back * ((speed * Mathf.Sqrt(2))) / 2); } if (!Physics.Raycast(leftRay, 4 * speed)) { transform.Translate(Vector3.left * ((speed * Mathf.Sqrt(2))) / 2); } } else if (Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.D) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = false; animator.SetBool("Run", true); Ray backRay = new Ray(transform.position, Vector3.back); Ray rightRay = new Ray(transform.position, Vector3.right); if (!Physics.Raycast(backRay, 6 * speed)) { transform.Translate(Vector3.back * ((speed * Mathf.Sqrt(2))) / 2); } if (!Physics.Raycast(rightRay, 4 * speed)) { transform.Translate(Vector3.right * ((speed * Mathf.Sqrt(2))) / 2); } } else if (Input.GetKey(KeyCode.W) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = false; animator.SetBool("Run", true); Ray forwardRay = new Ray(transform.position, Vector3.forward); if (!Physics.Raycast(forwardRay, 4 * speed)) { transform.Translate(Vector3.forward * speed); } } else if (Input.GetKey(KeyCode.S) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = false; animator.SetBool("Run", true); Ray backRay = new Ray(transform.position, Vector3.back); if (!Physics.Raycast(backRay, 6 * speed)) { transform.Translate(Vector3.back * speed); } } else if (Input.GetKey(KeyCode.A) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = true; animator.SetBool("Run", true); Ray leftRay = new Ray(transform.position, Vector3.left); if (!Physics.Raycast(leftRay, 4 * speed)) { transform.Translate(Vector3.left * speed); } } else if (Input.GetKey(KeyCode.D) && dash.allowkey) { gunpoconiewiem.GetComponent <SpriteRenderer>().flipX = false; animator.SetBool("Run", true); Ray rightRay = new Ray(transform.position, Vector3.right); if (!Physics.Raycast(rightRay, 4 * speed)) { transform.Translate(Vector3.right * speed); } } if (Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.D)) { animator.SetBool("Run", false); } if (Input.GetMouseButtonDown(0)) { if (canShoot == true && !shooting_off) { if (numberOfBullets > 0) { numberOfBullets--; bron.shoot(); } } } if (isD == true) { if (canBeDamaged == true) { StartCoroutine(Wait()); } } //UI, zmiana tekstów i pasków wszelakich Text ammotextfield = AmmoTextField.GetComponent <Text>(); ammotextfield.text = "Ammo: " + numberOfBullets; float hp = (float)currentHp / (float)maxHp; HealthUIAmmount.GetComponent <Image>().fillAmount = hp; }