void shoot() { if (projectile == true) { progWep.Fire(Input.GetButtonDown("Fire1")); } else if (projectile == false) { weapon.Fire(Input.GetButtonDown("Fire1")); } }
void shoot() { if (projectile == true) { progWep.Fire(Input.GetButtonDown("Fire1")); } else if (projectile == false) { weapon.Fire(Input.GetButtonDown("Fire1")); } }